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Gaming > Angband > Re: ![FA, other...
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Re: ![FA, others?] ID and pseudo-ID

by Andrew Sidwell <takkaria@[EMAIL PROTECTED] > May 15, 2008 at 06:33 PM

Nick wrote:
> I am in the process of coming up with a general ID and pseudo-ID scheme
for
> FAangband, and would like some holes shot in it (particularly from
people whose
> initials are consecutive letters of the alphabet...).

I don't fit that criterion, but here goes...

> 
> ID
> --
> This is the simple bit.  *ID* is gone.  ID remains as common as before,
and
> fully identifies every item.
> 
> Pseudo-ID
> ---------
> 
> This will be split into two parts - workman****p and magic.  To see why,
consider
> the
> 
> Changes to +/- modifiers
> ------------------------
> 
> + to skill, + to damage and + to AC are going to come in two varieties -
> workman****p and magic.  These will be coded separately, but appear added
> together to the player.  The workman****p values will be of the order of
-3 to +7
> (or bigger for artifacts), and will be

I've been thinking about this bit in particular for a little while now
(as I'm sure you can tell), and it seems to me that the
workman****p/magic difference is best expressed in terms of [base AC vs.
magical AC] and [damage dice vs. bonuses].  The only problem with that
is acid damage reducing magical bonuses.

I would suggest that acid damage actually hurt the weapon dice, reducing
them by one point of average damage (EyAngband should have code to do
that); and also having it reduce armour's base AC.  Keep backups of
those original values, though, so a scroll of repairing/store service
can return it back to its former glory.

Just a thought.  I do think having three different elements to AC/damage
(base, magic, workman****p) is over-the-top, though (even if the player
only sees two elements, the law of leaky abstractions [1] means that
they'll still have to be aware that there are three).

[1] http://www.joelonsoftware.com/articles/LeakyAbstractions.html

-- 
Andrew Sidwell
http://rephial.org/
 




 8 Posts in Topic:
![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-03-31 06:59:38 
Re: ![FA, others?] ID and pseudo-ID
Phil Carmody <thefatph  2008-03-31 14:26:24 
Re: ![FA, others?] ID and pseudo-ID
Eddie Grove <eddiegrov  2008-03-31 11:43:03 
Re: ![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-04-02 16:33:37 
Re: ![FA, others?] ID and pseudo-ID
Eddie Grove <eddiegrov  2008-04-02 17:48:09 
Re: ![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-04-03 01:26:31 
Re: ![FA, others?] ID and pseudo-ID
Andrew Sidwell <takkar  2008-05-15 18:33:50 
Re: ![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-05-15 15:58:16 

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tan12V112 Fri Jul 25 16:10:52 CDT 2008.