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=?ISO-8859-1?Q?=5BNorseband=5D__Rules_for_the_=C6sir=2D=2Dhelp_needed_=28cross?=

by =?ISO-8859-1?Q?Ingeborg_S=2E_Nord=E9n?= <isnorden@[EMAIL PROTECTED] > May 12, 2008 at 02:13 PM

[NOTE:  Please forgive me if you've already seen this message on the
angband.oook.cz forum; I'm trying to reach as many knowledgeable *band
players as possible,  Many thanks!  --ISN]


Now that Norseband's alpha version is out, we're working on replacing
the Valar with more appropriate gods. So far, I've figured out
reasonable rules for two of them:

*     Thor (besides being a thunder god) is also a monster-slayer and
a protector of the common man; he's the closest Nordic parallel to
ToME's version of Tulkas. He prefers human followers, but dislikes
giants/trolls/half-trolls. (Warning to newbies: Thor also dislikes
killing non-evil townsfolk!) I see Thor's priests as paladin-like, but
with bonus access to Air and Nature magic--the two schools needed for
the Thunderstorm spell.

*     Ullr is a god of archery, hunting, and winter survival; he's got
a vengeful streak but isn't outright evil. He doesn't mind players
killing hostile animals, or using trees to create arrows--but does
mind players damaging trees in other ways (fire and lightning attacks
come to mind). He likes seeing other tree-killing creatures (like red
dragons) destroyed; he especially likes players avenging dead
ancestors (i.e., killing a monster that killed a previous character).
He'd probably also give special bonuses for killing random-quest
monsters--completing a hunt of sorts. I see Ullr's priests as a cross
between Druids and Archers (more warlike than the former, but more
magically skilled than the latter).


Still, I've got nine more Norse deities to go; can any of you suggest
appropriate rules (likes, dislikes, abilities) for their followers?
Here are the others that the game will include:

*     Odin (prime creator god--associated with war, poetry and magic,
especially rune magic)

*     Tyr (another warrior god, but also associated with justice and
law; he lost one hand while trying to bind the Fenris Wolf)

*     Heimdall (watchman of the gods, known for his perceptive powers;
also associated with light and with human social order, so he'd
probably favor human followers)


*     Njord (god of seafaring and trade; invoked for fair weather at
sea, father to Freyr/Freyja)

*     Freyr (god of fertility, peace, and prosperity; ruler of
elvenkind; also associated with unarmed combat, since he killed a
giant single-handedly that way. I could see Freyr protecting most
breeders, so I'd probably script non-evil ones into being friendly--or
at least neutral--to his followers!)

*     Freyja (goddess of love, war, and magic; Freyr's twin sister;
especially connected with mind-control, divination, and shape-****fting
magic)

*     Baldr (Odin's favorite son and successor after Ragnarok;
"charisma incarnate", invulnerable to most attacks and friendly with
most creatures)

*     Hel (queen of the underworld, goddess of "ordinary" death and
disease; ironically, she'd probably dislike undead appearing anywhere
outside her world, considering them fugitives who needed to be brought
home)

*     Loki (god of chaos, deception and thieves--he may be one of the
four end-bosses, but player characters can still wor****p him! Of
course, they'd lose all piety and god-spell access for killing their
own patron... )


Zop and I would appreciate any help you can offer with rules and/or
spell lists for these nine; you'll get credits in the game
documentation, of course!
 




 1 Posts in Topic:
=?ISO-8859-1?Q?=5BNorseband=5D__Rules_for_the_=C6sir=2D=2Dhelp_n
=?ISO-8859-1?Q?Ingeborg_S  2008-05-12 14:13:59 

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tan12V112 Sun Jul 6 15:50:53 CDT 2008.