On Apr 17, 9:45 pm, Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> wrote:
> The current situation with time attacks is very strange. Every other
stat
> attack drains a single stat 1 [ten deciles] and is resistable. Time
attacks
> can drain all 6 stats by 5 points each, and is non-resistable. ???????
>
> In addition, the time attack is nastier to a moderate character than to
a
> buffed character. If your base is 17, you lose 5 points. If your base
is
> 18/60, you lose only 2 points [well, 20 deciles]. That is also messed
up.
>
> To make matters even worse, those with time breaths move extremely fast.
>
> I would like to see time attacks reduce stats by 1 point only [or 10
deciles].
> Considering that it is non-resistable, that seems like enough to me.
Well, my response is: stay the hell away from Time Hounds. (Time
Vortices, OTOH, are just an incredibly nasty inconvenience.) The
other monsters that might breathe time do so extremely rarely.
In any case, I suffer significantly fewer Time attacks in a game than
I find Mushrooms of Restoring.
I suppose a detection-less, ESP-less warrior at 2500' could have an
awful time of it. But them's the breaks.


|