On Mar 29, 6:17=A0am, Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> wrote:
> We will still have the situation where a starting char with high str and
l=
ow
> dex will prefer two swings with a dagger(1d4) to one swing with a
flail(2d=
6),
> while a char with low str and high dex will prefer the one swing with a
fl=
ail
> to even two swings [if possible] with a dagger, but that cannot be
helped =
when
> damage bonuses can outweigh base dice. =A0Daggers for Half-Trolls and
flai=
ls for
> Halflings!, at the start anyway. =A0The main thing the weaker class_mult
v=
alues
> do is to perpetuate this further into the game, which is why I am
opposed =
to
> them.
The Ironband system is to make # blows dependent only on Dex
(increasing roughly linearly using a fractional blows system), EXCEPT
if your weapon is too heavy for you (based on a relation****p between
weapon weight and Str), in which case your number of blows is halved
and you get a to-hit penalty.
In this case:
- a dextrous, weak halfling gets many blows with light weapons, but
few blows with heavy weapons, and uses a dagger for preference
- a strong, clumsy half-troll gets few blows with all weapons, so he
might as well use a big weapon which does a lot of damage (and he gets
a large Str damage bonus as well);
- a clumsy, weak mage gets few blows with all weapons and massive hit
penalties with heavy weapons: he will choose a dagger if he wants to
melee, or anything with nice powers if he doesn't mind about melee
combat,
- a strong, dextrous end game character gets lots of blows with all
weapons and uses whatever nice artifact he feels like.
It works for me.
A.


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