Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Angband > Re: Rogue melee
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 9 of 12 Topic 6485 of 6642
Post > Topic >>

Re: Rogue melee

by pete m <pmac360@[EMAIL PROTECTED] > Apr 30, 2008 at 10:25 PM

On Apr 28, 3:03 pm, Andrew Sidwell <takka...@[EMAIL PROTECTED]
> wrote:
> Timo Pietil=E4 wrote:
> > Eddie Grove wrote:
> >> Timo Pietil=E4 wrote:
>
> >>> hi all.
>
> >>> I just found Gondricam (wormy drop) and that made me check tables.c
> >>> to see how
> >>> much more DEX/STR I need for it to be useful (only one blow with
it).
>
> >>> I then again remembered one of my pet peeves. Rogue has worse blows
> >>> calculation than Ranger. That just doesn't make any sense to me.
>
> >>> Calculations:
>
> >>> * First, from the player class, we extract some values:
> >>>   *
> >>>   *    Priest  --> num =3D 5; mul =3D 3; div =3D MAX(35,
weapon_weight=
);
> >>>   *    Rogue   --> num =3D 5; mul =3D 3; div =3D MAX(30,
weapon_weight=
);
> >>>   *    Ranger  --> num =3D 5; mul =3D 4; div =3D MAX(35,
weapon_weight=
);
> >>>   *    Paladin --> num =3D 5; mul =3D 4; div =3D MAX(30,
weapon_weight=
);
> >>>   *
> >>>   * To get "P", we look up the relevant "adj_str_blow[]" (see
above),
> >>>   * multiply it by "mul", and then divide it by "div", rounding
down.
>
> >>> (mage and warrior snipped)
>
> >> You are probably right, but you should double-check p_class.txt or
> >> wherever they are set. That comment has been incorrect before,
> >> whether in V or some variant I no longer remmeber.
>
> > You are right, it is wrong. Paladin has multiplier 5 like warrior,
> > othervise it is same as above, so for blows-calculation it goes like
> > this: Warrior and Paladin 5, Ranger 4, Rogue and Priest 3, Mage 2.
> > Should be Warrior and Paladin 5, Ranger and Rogue 4, Priest 3, Mage 2.
>
> I've changed this, since it seems reasonable enough.  Other, larger
> changes have been suggested in this thread; I'd be interested to see the
> results of a prototype of those changes.
>
> (When time permits, I'll be interested in prototyping myself, but at the
> moment I'm occupied with a different region of the game.  So, if you
> want to see movement on this anytime fairly soon, do it yourself, and
> write to r.g.r.a with code and results. :)
>
> --
> Andrew Sidwellhttp://rephial.org/

If you make this change, you probably need to knock off a  point or
two of Rogue DEX.  The old rogue starting stats are calibrated for
"light weapons".  Adding one to the STR-multiplier probably means that
the DEX or STR class stat should be reduced accordingly.
 




 12 Posts in Topic:
Rogue melee
=?ISO-8859-1?Q?Timo_Pieti  2008-03-27 18:17:21 
Re: Rogue melee
Eddie Grove <eddiegrov  2008-03-27 10:30:24 
Re: Rogue melee
=?ISO-8859-1?Q?Timo_Pieti  2008-03-28 02:35:34 
Re: Rogue melee
Andrew Sidwell <takkar  2008-04-28 23:03:07 
Re: Rogue melee
=?ISO-8859-1?Q?Timo_Pieti  2008-03-28 14:35:40 
Re: Rogue melee
Eddie Grove <eddiegrov  2008-03-28 12:17:42 
Re: Rogue melee
Billy Bissette <baines  2008-03-29 04:19:01 
Re: Rogue melee
Hiedran <hiedran.the.f  2008-03-31 07:20:22 
Re: Rogue melee
pete m <pmac360@[EMAIL  2008-04-30 22:25:11 
Re: Rogue melee
=?ISO-8859-1?Q?Timo_Pieti  2008-05-01 13:53:47 
Re: Rogue melee
Andrew Sidwell <takkar  2008-05-15 18:34:04 
Re: Rogue melee
Antoine <antoine.from.  2008-04-30 22:43:34 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Sat Jul 26 4:47:40 CDT 2008.