On Apr 29, 10:32=A0am, Andrew Sidwell <takka...@[EMAIL PROTECTED]
> wrote:
> A vague proposal for future behaviour: (Not for 3.1.0)
>
> Right now, every item or monster adds to a "feeling" variable, which is
> then loosely converted into a textual feeling at the end of dungeon
> generation. =A0I intend instead to make a routine which sweeps the
dungeon=
> afterward and counts up monsters and objects separately and prints more
> intelligent information, possibly with independent object and monster
> parts of the message. =A0These would be not be given if you left the
> previous level by the same stairs you entered it from.
>
> This kind of thing would make an interesting (and probably not too hard)
> project if anyone was interested.
>
> Antoine wrote:
>
> =A0>
> =A0> Mind you, I'd rather have some more informative feelings.
> =A0>
> =A0> 'You see troll spoor scattered about'
> =A0> 'The walls are slimy and covered in mould'
> =A0> 'Some great, scaly beast has passed this way'
> =A0> 'You sense that a valuable treasure is nearby'
>
> Something like this might be on the agenda
It seems pretty consistent with what you describe above. Sweep routine
finds troll pit -> "you see troll spoor scattered about".
>, but it seems like if you want that you're better off playing UnAngband.
In the sense that it seems to relate to more themed levels?
I think it would still work for the more jumbled V levels.
A.


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