On Apr 8, 2:18 pm, Hugo Kornelis <Angb...@[EMAIL PROTECTED]
>
wrote:
> On 08 Apr 2008 09:28:00 -0600, Eddie Grove wrote:
>
>
>
> >Hugo Kornelis <Angb...@[EMAIL PROTECTED]
> writes:
>
> >> Hi Eddie,
>
> >> On 05 Apr 2008 14:45:40 -0600, Eddie Grove wrote:
>
> >> >I've looked at the newbie guide on Thang... a couple of times, and
while there
> >> >were no obvious mistakes, it is terribly misleading.
>
> >> What guide exactly are you talking about? I found a total of three
> >> guides over there: tang.txt (newbie guide - May 12, 1999), guide.txt
> >> (strategy guide - November 29, 1993), and guide2ed.txt (updated
strategy
> >> guide - May 17, 1997). These are all mirrored on my spoiler site.
>
> >On the main page, click on "The Angband Newbie Guide". It's the 6th
link
> >down in the frame. Going non-frames, perhaps the direct link is:
>
> >http://www.thangorodrim.net/TANG/index.html
>
> Hi Eddie,
>
> Okay, that is indeed the same content as in tang.txt. Only formatted for
> html.
>
> (snip)
>
> >My main problem with the guide is that it is more "don't go down
without X"
> >insted of "when faced with problem Y do Z".
>
> Well, that *is* useful information for newbies, IMO.
Yes. But the biggest trouble newbies have (I had it, for a very long
time) is the tendency to think that "I need more practice with
fighting tactics before I try to dive faster." Or, "I'll be stronger
if I dive slowly, so my chance of death goes down."
These are both grave misconceptions, and the newbie's guide tends to
encourage them. "What to do" strategy is far more useful. There's no
clear concept of character power in the guide, and only a hint of it
in the class/race descriptions.


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