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Gaming > Angband > Re: Yet another...
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Re: Yet another CD - High elf Mage. Cl 41. Dl 3100' Vanilla 3.0.6.

by Eddie Grove <eddiegrove@[EMAIL PROTECTED] > Apr 8, 2008 at 03:55 PM

thomasgronning@[EMAIL PROTECTED]
 writes:

> Apologies for the version. Guess I should upgrade? Just need to win
> one first...

The savefiles can be read by later versions.  I don't know whether there
are
any substaintial differences in 3.0.9 other than bugfixes and UI
improvements.
Wand stacking and draining keeps changing.  That might be different.

Warning: I do not play mages much.

> Dump:
>   [Angband 3.0.6 Character Dump]
> 
>  Name   Jiamas XXX                               Self  RB  CB  EB
> Best
>  ***    Male              Age       106   STR! 18/100  +1  -5 +11
> 18/170
>  Race   High-Elf          Height     91   INT! 18/100  +3  +3  +1
> 18/170

Generally speaking, if you can get 18/200 for 0% fail, that's your
priority.

>  Class  Mage              Weight    158   WIS! 18/100  -1  +0  +4
> 18/130
>  Title  Sorcerer          Status     39   DEX! 18/100  +3  +1  +1
> 18/150
>  HP     678/724           Maximize    Y   CON! 18/100  +1  -2 +12
> 18/210
>  SP     130/292           Preserve    Y   CHR! 18/100  +5  +1  +3
> 18/190
> 
>  Level           41       Armor    [27,+112]     Saving Throw
> Heroic
>  Cur Exp    3007293       Fight    (+20,+13)     Stealth
> Excellent
>  Max Exp    3007293       Melee    (+33,+30)     Fighting
> Heroic
>  Adv Exp    3450000       Shoot     (+30,+9)     Shooting
> Heroic
>  MaxDepth   3150 ft       Blows       4/turn     Disarming
> Superb
>  Gold       1072157       Shots       2/turn     Magic Device
> Legendary
>  Burden   210.7 lbs                              Perception
> Good
>  Speed           +4       Infra        40 ft     Searching
> Fair
> 
>  You are the only child of a Telerin Ranger.  You have light grey
> eyes,
>  straight black hair, and a fair complexion.
> 
> 
> 
>       abcdefghijkl@[EMAIL PROTECTED]
       abcdefghijkl@[EMAIL PROTECTED]
>  Acid:......+.+.... Blind:.........+...
>  Elec:......+.+.... Confu:.........+...
>  Fire:+.....+.++... Sound:.........+...
>  Cold:......+.++... Shard:......+......
>  Pois:+..+......... Nexus:......+......
>  Fear:...........+. Nethr:.............
>  Lite:.........++.+ Chaos:.......+.+...
>  Dark:...+......... Disen:.............
> 
>       abcdefghijkl@[EMAIL PROTECTED]
       abcdefghijkl@[EMAIL PROTECTED]
> S.Dig:+............ Stea.:...+...+.....
> Feath:............. Sear.:.............
> PLite:.........++.. Infra:.............
> Regen:+........+... Tunn.:.............
> Telep:............. Speed:.........+.+.
> Invis:.........+..+ Blows:.............
> FrAct:+.........+.. Shots:.+...........
> HLife:............. Might:.............
> 
> 
>   [Character Equipment]
> 
> a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
>    It increases your strength by 2.  It is especially deadly against
>    dragons.  It is branded with fire and poison.  It provides
> resistance
>    to fire and poison.  It slows your metabolism and speeds your
>    regeneration.  It grants you immunity to paralysis.  It cannot be
>    harmed by the elements.
> b) a Short Bow of Extra Shots (x2) (+10,+9) (+1)
>    It increases your shooting speed by 1.

That's a wimpy bow.

> c) a Quartz Ring of Constitution (+3)
>    It increases your constitution by 3.  It sustains your
> constitution.
> d) The Ring of Barahir (+1)
>    It increases all your stats by 1.  It increases your stealth by 1.
> It
>    provides resistance to poison and dark.  It cannot be harmed by the
>    elements.
> e) The Amulet of Carlammas (+2)
>    It increases your constitution by 2.  It cannot be harmed by the
>    elements.  It might have hidden powers.
> f) The Star of Elendil
>    It lights the dungeon around you.  It cannot be harmed by the
> elements.
>    It might have hidden powers.
> g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
>    It increases your strength and charisma by 2.  It provides
> resistance
>    to acid, lightning, fire, cold, shards, and nexus.  It cannot be
> harmed
>    by the elements.
> h) a Cloak of Aman [1,+22] (+1 to stealth)
>    It increases your stealth by 1.  It provides resistance to chaos.
> It
>    cannot be harmed by the elements.
> i) The Large Metal ****eld of Anarion [5,+20]
>    It provides resistance to acid, lightning, fire, and cold.  It
> sustains
>    all your stats.  It cannot be harmed by the elements.

The resists are covered by Arvedui, and the sustains are not that
im****tant,
especially if you use a ring of int for 0% fail.  If weight is an issue,
leave it at home.

> j) The Golden Crown of Gondor [0,+15] (+3)
>    It increases your strength, wisdom, and constitution by 3.  It
>    increases your speed by 3.  It provides resistance to fire, cold,
> light,
>    blindness, confusion, sound, and chaos.  It lights the dungeon
> around
>    you and speeds your regeneration.  It grants you the ability to see
>    invisible things.  It activates for heal (500) every 250 turns.  It
>    cannot be harmed by the elements.
> k) The Set of Leather Gloves 'Cammithrim' [1,+10]
>    It provides resistance to light.  It sustains your constitution.
> It
>    lights the dungeon around you.  It grants you immunity to
> paralysis.
>    It activates for magic missile (2d6) every 2 turns.  It cannot be
>    harmed by the elements.
> l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
>    It increases your strength and constitution by 3.  It increases
> your
>    speed by 3.  It provides resistance to fear.  It cannot be harmed
> by
>    the elements.
> 
> 
>   [Character Inventory]
> 
> a) 4 Books of Magic Spells [Magic for Beginners]
> b) 3 Books of Magic Spells [Conjurings and Tricks]
> c) 6 Books of Magic Spells [Incantations and Illusions]
> d) 8 Books of Magic Spells [Sorcery and Evocations]

That looks like too much weight in spellbooks.  Personally, playing
priests, I
only carry one of each and I recall immediately if one gets burnt.  Surely
3
of each is enough.

> e) a Book of Magic Spells [Resistances of Scarabtarices]
>    It cannot be harmed by the elements.
> f) a Book of Magic Spells [Raal's Tome of Destruction]
>    It cannot be harmed by the elements.
> g) a Book of Magic Spells [Mordenkainen's Escapes]
>    It cannot be harmed by the elements.
> h) a Book of Magic Spells [Tenser's Transformations]
>    It cannot be harmed by the elements.
> i) 9 Indigo Potions of Cure Critical Wounds
> j) 3 Clotted Red Potions of Healing
> k) 2 Smoky Potions of Restore Mana
> l) a Vermilion Potion of Enlightenment
> m) 6 Scrolls titled "blaame con wah" of Tele****tation

You are getting deep enough these should be considered a last resort,
or even no resort at all.  Use tele****t other instead.  The spell, with
0% fail, when it matters.

> n) a Scroll titled "bin i fidzun" of Tele****t Level
> o) a Gold-Plated Rod of Perception
>    It cannot be harmed by electricity.
> p) 3 Titanium Rods of Tele****t Other
> q) a Runed Wand of Dragon's Frost (3 charges)
>    It cannot be harmed by the elements.
> r) a Moonstone Ring of Intelligence (+4)
>    It increases your intelligence by 4.  It sustains your
> intelligence.

That's good enough you don't need Barahir as well for 0% fail.

> s) The Jewel 'Evenstar'
>    It cannot be harmed by the elements.  It might have hidden powers.
> t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
>    It increases your strength and constitution by 3.  It increases
> your
>    tunneling by 3.  It cannot be harmed by the elements.  It might
> have
>    hidden powers.

Durin + Barahir or Gurthang + =con+3?  It's not obvious to me.
If you swap out Gondor, Gurthang's regen might make the difference.

> u) a Heavy Crossbow of Power (x4) (+14,+25)

Now *that's* a launcher.

> v) 25 Arrows of Flame (1d4) (+9,+8)
>    It is branded with fire.  It cannot be harmed by fire.

You might want to save these until you get a better bow, unless you can
brand
arrows with Tenser's.

> 
> 
>   [Home Inventory]
> 
> a) 3 Clotted Red Potions of Healing
> b) 2 Blue Speckled Potions of *Healing*
> c) 34 Smoky Potions of Restore Mana
> d) 12 Scrolls titled "temfid vom" of *Identify*
> e) 16 Scrolls titled "ti staarg" of Protection from Evil
> f) 4 Scrolls titled "ipip maresh" of *Destruction*

Is there a good reason to hoard these for later?  I would carry them
instead
of ?tele****tation.

> g) 3 Scrolls titled "trolri eep" of Banishment
> h) The Phial of Galadriel
>    It lights the dungeon around you.  It cannot be harmed by the
> elements.
>    It might have hidden powers.
> i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
>    It increases your strength and dexterity by 2.  It provides
> resistance
>    to acid, lightning, fire, cold, fear, confusion, and sound.  It
> cannot
>    be harmed by the elements.
> j) The Full Plate Armour of Isildur [25,+25] (+1)
>    It increases your constitution by 1.  It provides resistance to
> acid,
>    lightning, fire, cold, confusion, sound, and nexus.  It cannot be
>    harmed by the elements.
> k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
>    It increases your dexterity by 3.  It increases your speed by 3.
> It
>    provides resistance to acid and shards.  It cannot be harmed by the
>    elements.
> l) The Hard Leather Cap of Thranduil [2,+10] (+2)
>    It increases your intelligence and wisdom by 2.  It provides
> resistance
>    to blindness.  It grants you the power of telepathy.  It cannot be
>    harmed by the elements.>

I love telepathy.  I'd swap in Thranduil and Isildur.
That doesn't necessarily make it the right choice. :)

> m) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed}
>    It decreases your strength and dexterity by 3.  It provides
> resistance
>    to fire and disenchantment.  It grants you immunity to paralysis,
> but
>    it also aggravates creatures around you, drains experience, and is
>    heavily cursed.  It cannot be harmed by the elements.

No ?*REMOVE_CURSE yet in black market?  If you could remove the curse,
this might be useful as a swap, but that's purely theoretical.  I've never
used it.

> n) The Sabre 'Careth Asdriag' (1d7) (+7,+8) (+1)
>    It increases your attack speed by 1.  It slays animals, orcs,
> trolls,
>    giants, and dragons.  It cannot be harmed by the elements.
> o) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
>    It increases your dexterity by 4.  It slays orcs and demons.  It
>    provides resistance to cold.  It slows your metabolism and makes
> you
>    fall like a feather.  It grants you immunity to paralysis.  It
>    activates for frost bolt (12d8) every 50 turns.  It cannot be
> harmed by
>    the elements.

You'll always prefer Durin to either of those, I believe.

> p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
>    It increases your strength and constitution by 2.  It increases
> your
>    speed by 2.  It slays demons and all evil creatures.  It is branded
>    with poison.  It provides resistance to lightning, light, and
> dark.  It
>    lights the dungeon around you.  It grants you immunity to paralysis
> and
>    the ability to see invisible things, but it also aggravates
> creatures
>    around you.  It cannot be harmed by the elements.
> q) a Long Sword of Westernesse (2d5) (+10,+10) (+2)
>    It increases your strength, dexterity, and constitution by 2.  It
> slays
>    orcs, trolls, and giants.  It grants you immunity to paralysis and
> the
>    ability to see invisible things.

The westernesse is obsolete.

> r) a Heavy Crossbow of Extra Might (x4) (+9,+11) (+1)
>    It increases your shooting power by 1.

Not nearly as good as the other xbow.
 




 3 Posts in Topic:
Yet another CD - High elf Mage. Cl 41. Dl 3100' Vanilla 3.0.6.
thomasgronning@[EMAIL PRO  2008-04-08 09:07:00 
Re: Yet another CD - High elf Mage. Cl 41. Dl 3100' Vanilla 3.0.
Eddie Grove <eddiegrov  2008-04-08 15:55:03 
Re: Yet another CD - High elf Mage. Cl 41. Dl 3100' Vanilla 3.0.
=?ISO-8859-1?Q?Timo_Pieti  2008-04-09 18:24:18 

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tan12V112 Thu Jul 24 14:29:08 CDT 2008.