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Gaming > Angband > Re: confusing u...
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Re: confusing uniques [V]

by =?ISO-8859-1?Q?Timo_Pietil=E4?= <timo.pietila@[EMAIL PROTECTED] > Apr 7, 2008 at 11:07 PM

Eddie Grove wrote:
> A couple of games back, I had a surprising experience.  Wormtongue got
between
> me and the stairs, and I had no chance of defeating him.  I charged up
to him,
> so he would steal my money and get it over with before he thought to
cast too
> many frost bolts.  I hit him with melee just by luck of the turncount,
and was
> shocked to get a message that he was confused.  My first thought was to
wonder
> how I could have managed to introduce that sort of bug into my patch. 
It
> turns out I had tested a scroll of confuse monster on the stairs from
the
> previous level, and had not meleed anyone since.
> 
> Wands and cast spells etc do not ever confuse uniques.  However, a
different
> block of code, which does not abort vs uniques, is used for
?confuseMonster.

So, does that mean that hording up ?oConfuseMonster could confuse 
Morgoth??? I have never ever tried to use that against uniques.

Timo Pietilä
 




 5 Posts in Topic:
confusing uniques [V]
Eddie Grove <eddiegrov  2008-04-07 12:23:43 
Re: confusing uniques [V]
=?ISO-8859-1?Q?Timo_Pieti  2008-04-07 23:07:16 
Re: confusing uniques [V]
Eddie Grove <eddiegrov  2008-04-07 15:04:12 
Re: confusing uniques [V]
Nick <nckmccnnll@[EMAI  2008-04-07 14:57:02 
Re: confusing uniques [V]
Antoine <antoine.from.  2008-04-07 20:23:31 

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tan12V112 Sat Jul 26 4:50:19 CDT 2008.