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Gaming > Angband > confusing uniqu...
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confusing uniques [V]

by Eddie Grove <eddiegrove@[EMAIL PROTECTED] > Apr 7, 2008 at 12:23 PM

A couple of games back, I had a surprising experience.  Wormtongue got
between
me and the stairs, and I had no chance of defeating him.  I charged up to
him,
so he would steal my money and get it over with before he thought to cast
too
many frost bolts.  I hit him with melee just by luck of the turncount, and
was
shocked to get a message that he was confused.  My first thought was to
wonder
how I could have managed to introduce that sort of bug into my patch.  It
turns out I had tested a scroll of confuse monster on the stairs from the
previous level, and had not meleed anyone since.

Wands and cast spells etc do not ever confuse uniques.  However, a
different
block of code, which does not abort vs uniques, is used for
?confuseMonster.


Eddie




 5 Posts in Topic:
confusing uniques [V]
Eddie Grove <eddiegrov  2008-04-07 12:23:43 
Re: confusing uniques [V]
=?ISO-8859-1?Q?Timo_Pieti  2008-04-07 23:07:16 
Re: confusing uniques [V]
Eddie Grove <eddiegrov  2008-04-07 15:04:12 
Re: confusing uniques [V]
Nick <nckmccnnll@[EMAI  2008-04-07 14:57:02 
Re: confusing uniques [V]
Antoine <antoine.from.  2008-04-07 20:23:31 

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tan12V112 Fri May 16 23:13:13 CDT 2008.