me@[EMAIL PROTECTED]
(WL) writes:
> In article <87myo8ni8b.fsf@[EMAIL PROTECTED]
>,
> Eddie Grove <eddiegrove@[EMAIL PROTECTED]
> wrote:
> >Crucial to build monster memory.
> >Do not fight a monster the first or second time you see one of that
flavor.
>
> Can you clarify this idea a bit?
If you don't know whether a monster can kill you, try to avoid it.
It is generally a mistake to fight out-of-depth monsters, especially
if you do not know their abilities.
The first time you see Ugluk [picking a unique at random], you might be
unlucky and see him before his native depth. Hopefully, by the time you
see
his third incarnation on a third separate level, he might not be out of
depth.
The same holds true for your first lesser balrog in a game, or whomever.
> >Starting Chars:
> >Current point-based is too wimpy to use. Only auto-roller for
beginners.
>
> Does this mean beginners should use the auto-roller to
> get a character with better stats?
Absolutely. You can start with 4 stats at one less than maximum [base 16]
with no difficulty at all. You can start with 3 stats a maximum [base
17],
but you may have to restart the game a couple of times to do that.
If you do not roll for the best possible starting stats, you are playing a
challenge game. Challenge games are fun for advanced players, but they
are a
mistake for beginners.
The game is skewed. A character with Str of 18/20 is fully twice as
strong as
a character with Str 18, when it comes to calculating blows. That makes
initial stats ridiculously im****tant.
You need to be learning how to best multiply your damage bonuses, and if
you
do not maximize your blows you are not practicing the right lessons.
Eddie


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