pete m <pmac360@[EMAIL PROTECTED]
> writes:
> On Apr 2, 8:18 am, Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> wrote:
> > I decided to aim at the possibility of a 250K turn win, so I pulled
out the
> > big guns and tried some rangers.
> >
> > This is possibly my best start ever.
>
> I hope you will post character updates on this. Even a less detailed
> tale of the bold would be very welcome.
I started taking notes. Maybe I'll write them up if I manage a win.
Down to 1450' on the second trip, maintaining Turns * .02 < Depth in ft.
I returned at cLevel 20 when I didn't detect a way down to the next
dLevel.
I came home with 3.5K gold. At this rate of diving, no selling =>
challenge
game, despite having gold drops multiplied by (3 - depth/2500) past 100'.
I was never blinded and found no useful missile weapons. With foresight,
I
should have bought !CCW rather than !CSW and enchanted my longbow the
previous
trip, but I still think Pete's advice was good.
[Angband 3.0.9ef Character Dump]
Name Plink Self RB CB EB Best
*** Male Age 30 STR: 17 +4 +2 +0 18/50
Race Half-Troll Height 93 INT: 17 -4 +2 +0 15
Class Ranger Weight 249 Wis: 10 -2 +0 +0 8
7
Title Courser Status 1 Dex: 10 -4 +1 +0 7
6
HP 193/193 Maximize Y CON: 17 +3 +1 +0 18/30
SP 22/22 CHR: 10 -6 +1 +0 5
Level 20 Armor [4,+3] Saving Throw 40
Cur Exp 6761 Fight (+0,+3) Stealth 2
Max Exp 6761 Melee (+5,+9) Fighting 151
Adv Exp 8100 Shoot (+2,+7) Shooting 158
MaxDepth 1450 ft Blows 4/turn Disarming 43
Turns 67970 Shots 2/turn Magic Device 46
Gold 25 Infra 30 ft Perception 21
Burden 93.9 lbs Energy 100% Searching 23
Your mother was a Stone-Troll Warrior. You have slime-green eyes,
dirty dark purple hair, and blue leprous skin.
abcdefghijkl@[EMAIL PROTECTED]
abcdefghijkl@[EMAIL PROTECTED]
Acid:............. Blind:.............
Elec:....+........ Confu:.............
Fire:..+.......... Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@[EMAIL PROTECTED]
abcdefghijkl@[EMAIL PROTECTED]
Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............+ Tunn.:.............
Telep:............. Speed:.............
Invis:...+......... Blows:+............
FrAct:............. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Sabre of Extra Attacks (1d7) (+5,+6) (+2)
It increases your attack speed by 2. You get 4 blows per round with
this weapon. With additional +3 str you would get 5 blows.
b) a Long Bow (x3) (+2,+7)
c) a Ring of Resist Fire
It provides resistance to fire. It cannot be harmed by fire.
d) a Ring of See Invisible
It grants you the ability to see invisible things.
e) an Amulet of Resist Lightning
It provides resistance to lightning. It cannot be harmed by
electricity.
f) a Lantern (12662 turns)
It usually provides light of radius 2. It cannot be harmed by fire.
g) a Filthy Rag [1] {tried}
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Soft Leather Boots [2,+4]
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@[EMAIL PROTECTED]
@[EMAIL PROTECTED]
) a Book of Magic Spells [Conjurings and Tricks] {@[EMAIL PROTECTED]
@[EMAIL PROTECTED]
) 2 Rations of Food
d) a Piece of Elvish Waybread
e) a Potion of Heroism
f) 5 Potions of Cure Serious Wounds
g) 4 Scrolls of Phase Door
h) 5 Scrolls of Tele****t Level {!*}
i) 4 Scrolls of Word of Recall {!*}
j) a Scroll of Identify {@[EMAIL PROTECTED]
) a Scroll of Remove Curse
l) a Scroll of Blessing
m) a Rod of Trap Location {@[EMAIL PROTECTED]
!!}
Your success rate is 97.5%, if confused 94.4%.
n) a Rod of Light {@[EMAIL PROTECTED]
!!}
Your success rate is 97.2%, if confused 92.3%.
o) a Rod of Frost Bolts {!!}
Your success rate is 95.2%, if confused 11.1%.
p) a Wand of Tele****t Other (9 charges) {@[EMAIL PROTECTED]
Your success rate is 96.1%, if confused 66.6%.
q) a Wand of Light (11 charges) {@[EMAIL PROTECTED]
Your success rate is 97.6%, if confused 95.0%.
r) a Staff of Object Location (9 charges) {@[EMAIL PROTECTED]
Your success rate is 97.5%, if confused 94.4%.
s) a Staff of Detect Evil (12 charges)
Your success rate is 96.1%, if confused 66.6%.
t) a Dagger (1d4) {1450}
u) a Lucerne Hammer (2d5) {1350}
v) a Gnomish Shovel (1d2) (+2) {1200, tried}
It increases your tunneling by 2. You get 1 blow per round with
this weapon. With additional +1 str you would get 2 blows. With
additional +4 dex you would get 2 blows.
w) 99 Arrows (1d4) (+0,+0) {@[EMAIL PROTECTED]
[Home Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@[EMAIL PROTECTED]
@[EMAIL PROTECTED]
) a Yellow Mushroom
c) 2 Furry Mushrooms
d) 2 Tan Mushrooms
e) a Slimy Mushroom
f) a Potion of Cure Critical Wounds
g) a Hazy Potion {tried}
h) a Ring of Searching (+2) {anotherwascursed}
It increases your searching by 2.
i) a Sabre (1d7) {850, good}
You get 2 blows per round with this weapon. With additional +3 str
you would get 3 blows.
j) a Sling of Extra Shots (x2) (+1) {450}
It increases your shooting speed by 1.
k) 9 Arrows (1d4) (+0,+0) {@[EMAIL PROTECTED]
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)


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