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Gaming > Angband > Re: ![FA, other...
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Re: ![FA, others?] ID and pseudo-ID

by Eddie Grove <eddiegrove@[EMAIL PROTECTED] > Mar 31, 2008 at 11:43 AM

Nick <nckmccnnll@[EMAIL PROTECTED]
> writes:

> Pseudo-ID
> ---------
> 
> All pseudo-ID will be instant.  Workman****p pseudo-ID will be strong for
> warriors (and rogues, assassins, etc), giving five possibilities,
labelled
> something like terrible, bad, average, good, excellent.  The weak
version of
> this will just give good or bad.  Magic pseudo-ID will be strong for
mages and
> necromancers and weak for warriors, and I'm not sure for the other
cl*****. 
> Strong will give cursed, nonmagical or enchanted; weak just magical or
> nonmagical.  I'm not sure yet what chance an item will have to get
pseudo-ID.

That looks perfectly reasonable.  But ...

What's the point?  Just be sure that you are not going to do a lot of work
on
something trying to jazz up a broken game mechanic.

Why even have pseudo in the first place?  The first step is to answer that
fully.  Only when you have those arguments specified does it make sense to
worry about implementation.

I wrote something I think is relevant back when Andrew was inquiring about
id.

http://groups.google.com/group/rec.games.roguelike.angband/browse_frm/thread/d146635730ded3/65e69aae0431179c?lnk=st&q=#65e69aae0431179c

When does pseudo occur?
When you see it, when you move on it, when you pick it up, or when you
wield it?

Are you going to maintain the lunacy that a player can wield a
fire-branded
sword, burn his opponents to death, and remain oblivious that it is
magical?
A +10 to-hit bonus can boost some chars' chance of hitting AC 40 from 5%
to 50%.
If you swing your sword much more accurately, do you remain oblivious as
well?

Here's another direction.  Why is it a good game mechanic to be told that
you
are fire resistant when you quaff !rFire, but not when you wield an item
that
grants rFire?  Why not force the player to use ?id on most flavors?  You
aren't ready to move on to other issues until you formulate the reasoning
behind that one.

I'm in favor of mixed objects, such as a ring that reduces fire damage but
also increases cold damage.  How would such a ring fit into your scheme?

I think it is a poor game mechanic that if you wield the wrong object you
probably lose the game.  If you remove that, would your view of pseudo
change?


Eddie
 




 8 Posts in Topic:
![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-03-31 06:59:38 
Re: ![FA, others?] ID and pseudo-ID
Phil Carmody <thefatph  2008-03-31 14:26:24 
Re: ![FA, others?] ID and pseudo-ID
Eddie Grove <eddiegrov  2008-03-31 11:43:03 
Re: ![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-04-02 16:33:37 
Re: ![FA, others?] ID and pseudo-ID
Eddie Grove <eddiegrov  2008-04-02 17:48:09 
Re: ![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-04-03 01:26:31 
Re: ![FA, others?] ID and pseudo-ID
Andrew Sidwell <takkar  2008-05-15 18:33:50 
Re: ![FA, others?] ID and pseudo-ID
Nick <nckmccnnll@[EMAI  2008-05-15 15:58:16 

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tan12V112 Fri Jul 25 16:15:09 CDT 2008.