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Gaming > Angband > Re: Balance iss...
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Re: Balance issues in V-3.1.0

by Andrew Sidwell <takkaria@[EMAIL PROTECTED] > Mar 29, 2008 at 12:53 PM

pete m wrote:
> In the dev release, there have been four changes that have significant
> impact on balance.
> 
> 1.  good and great drops now have junk items mixed up in them. (I
> don't mind Saruman dropping !Life and !Augmentation, but he shouldn't
> drop junk like wands of magic missile and rings of aggravation.  Under
> any cir***stance.)
> 1a. Vaults with good or great items now have the same fraction of junk
> as well.

This should be fixed by the release of 3.1.0.  Still re-collecting my 
thoughts on the best way to do item generation.

> 2.  Autos*** is no longer available.

I intend to put it back for 3.1.0 since dungeon generation won't be
touched.

> 3.  Brand/Slay on arrows only affects the base dice.

I will either revert this change or up missile dice slightly, and give a 
much higher chance of them being inflated.  There seems to be some 
consensus about removing the extra shot from rangers, maybe that's a 
better solution.

> 4.  CCW no longer stocked in stores, but it cures 30% of HP.
> 4a. CSW cures 20% of HP.

Just to be pedantic, it's 30%/20% of wounds, not of total HP.  Again, 
this is to be tweaked fairly soon.

-- 
Andrew Sidwell
http://rephial.org/
 




 2 Posts in Topic:
Balance issues in V-3.1.0
pete m <pmac360@[EMAIL  2008-03-24 21:30:45 
Re: Balance issues in V-3.1.0
Andrew Sidwell <takkar  2008-03-29 12:53:51 

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tan12V112 Fri Jul 25 22:56:12 CDT 2008.