Eddie Grove wrote:
> Timo Pietilä <timo.pietila@[EMAIL PROTECTED]
> writes:
>
>> hi all.
>>
>> I just found Gondricam (wormy drop) and that made me check tables.c to
see how
>> much more DEX/STR I need for it to be useful (only one blow with it).
>>
>> I then again remembered one of my pet peeves. Rogue has worse blows
>> calculation than Ranger. That just doesn't make any sense to me.
>>
>> Calculations:
>>
>> * First, from the player class, we extract some values:
>> *
>> * Priest --> num = 5; mul = 3; div = MAX(35, weapon_weight);
>> * Rogue --> num = 5; mul = 3; div = MAX(30, weapon_weight);
>> * Ranger --> num = 5; mul = 4; div = MAX(35, weapon_weight);
>> * Paladin --> num = 5; mul = 4; div = MAX(30, weapon_weight);
>> *
>> * To get "P", we look up the relevant "adj_str_blow[]" (see above),
>> * multiply it by "mul", and then divide it by "div", rounding down.
>>
>> (mage and warrior snipped)
>
> You are probably right, but you should double-check p_class.txt or
wherever
> they are set. That comment has been incorrect before, whether in V or
some
> variant I no longer remmeber.
You are right, it is wrong. Paladin has multiplier 5 like warrior,
othervise it is same as above, so for blows-calculation it goes like
this: Warrior and Paladin 5, Ranger 4, Rogue and Priest 3, Mage 2.
Should be Warrior and Paladin 5, Ranger and Rogue 4, Priest 3, Mage 2.
> The table would need to be redone, but I would be happy to figure out
> reasonable values to approximate the current situation if that is
desired.
You are right about rework on table. It has too big emphasis on high STR.
Timo Pietilä


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