Timo Pietilä <timo.pietila@[EMAIL PROTECTED]
> writes:
> hi all.
>
> I just found Gondricam (wormy drop) and that made me check tables.c to
see how
> much more DEX/STR I need for it to be useful (only one blow with it).
>
> I then again remembered one of my pet peeves. Rogue has worse blows
> calculation than Ranger. That just doesn't make any sense to me.
>
> Calculations:
>
> * First, from the player class, we extract some values:
> *
> * Priest --> num = 5; mul = 3; div = MAX(35, weapon_weight);
> * Rogue --> num = 5; mul = 3; div = MAX(30, weapon_weight);
> * Ranger --> num = 5; mul = 4; div = MAX(35, weapon_weight);
> * Paladin --> num = 5; mul = 4; div = MAX(30, weapon_weight);
> *
> * To get "P", we look up the relevant "adj_str_blow[]" (see above),
> * multiply it by "mul", and then divide it by "div", rounding down.
>
> (mage and warrior snipped)
You are probably right, but you should double-check p_class.txt or
wherever
they are set. That comment has been incorrect before, whether in V or
some
variant I no longer remmeber.
> As you can see Rogue has equal melee with priest, Ranger with Paladin.
Ranger
> has his bow with extra shots and all offensive spells. Rogue needs to
use
> melee. That doesn't make much sense to me. I think Rogue and Ranger
should
> have those reversed.
>
> Andrew? Opinions?
My opinion is that they should all be the same. Fighters should get 2
bonus
blows, 0% fail spellcasters should get 0 bonus blows, and the rest should
get
1 bonus blow. Or perhaps the difference should be that stats should be
really
different, and fighters will always have more str and dex to get more
blows.
The table would need to be redone, but I would be happy to figure out
reasonable values to approximate the current situation if that is desired.
There is also the question of at which cLevels to grant the bonus blows.
Perhaps 1 and 20 would be reasonable choices.
Eddie


|