On Mar 22, 10:57 am, Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> wrote:
> On Mar 22, 4:44 am, The Wanderer <inversepara...@[EMAIL PROTECTED]
> wrote:
>
> > I think the idea is supposed to be that spellcasting requires, in
> > addition to the spoken words, complicated finger-wiggling in a way
which
> > gloves hinder.
>
> I can work with that. I guess dex and thievery would be
> indistinguishable, which is a bit of a pain.
When you got rid of "Bad, Fair, Good, Excellent"
in your Character notes, did you also change the fighting to show
exact to_hit values? If so, any extra +to_hit bonuses will be
immediately visible, so Thievery and Dexterity are distinct.


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