On 2008-03-22 00:45:24, pete m <pmac360@[EMAIL PROTECTED]
> wrote:
> On Mar 21, 3:54 pm, chadhogg wrote:
> > I am playing a Dunadan Mage, currently level 36 with most stats at or
close to
> > 18/100 before race/class/equip bonuses, hanging around DL 40 until I
get the
> > rest of those stats boosted to their maximums. I recently noticed
that, even
> > though I have a fairly bad weapon compared to the rest of my kit
[Small Sword of
> > Westernesse (1d6) (+10, +8) (+1)], my physical attacks are remarkably
effective.
> > I get 4 attacks with this light weapon, and seem to land 3 of them on
average
> > against those creatures with which I dare to go toe-to-toe. The
average damages
> > for several things I can do appear below:
> >
> > Single Attack = 1d6 + 27 = 30.5
> > Full Attack = 30.5 * 4 = 122
> > Magic Missile = 10d4 = 25
> > Acid Bolt = 15d8 = 67.5
> > Ice Storm = 122
> > Meteor Swarm = 48 * 3 = 144
> > Rift = 40 + 36d7 = 166
> >
> > Is this usual? I suppose once I find a copy of the last spellbook
there will be
> > some more powerful attack spells in it, but otherwise it seems to me
that all of
> > these damages will increase at roughly the same rate through the rest
of the
> > game.
> >
> > Also, am I correct to say that Magic Missile is the *only* mage spell
that does
> > non-elemental (that is, non-resistable) damage?
> >
> > Also, can someone explain how damage on ball spells is calculated?
That is, if
> > Meteor Swarm does 122 damage, does that amount get divided among all
creatures
> > it hits, or is that the amount that the center takes and enemies on
the
> > periphery take some percentage of it?
> >
> > Also, is it accurate of me to say that there is no ball-style spell
other than
> > Stinking Cloud that does not risk destroying some type of items on the
ground?
> >
> > Also, the Ice Storm spell sounds like it should do cold damage, but I
never get
> > a message about enemies that have cold resistance resisting it. Is
this message
> > just suppressed because I find out about them being dazed instead, or
am I
> > actually bypassing their resistance?
> >
> > Also, it is clear that some of the spells in Raal's do things other
than their
> > damage. For example, why does Meteor Swarm list its damage as 48x3
rather than
> > simply 144? There must be something else going on that I am not
seeing.
> >
> > Thanks,
> > Chad
>
> Rift does gravity damage, and is almost unresistable. It also does 184
> dam turn, not 166.
> Meteor swarm does the same class of damage as magic missile.
> Mana Ball does unresistable damage, and destroys all non-artifacts on
> the floor.
>
> Mana Ball and Magic Missile are the only two mage offensive spells
> with high dam/mana ratios.
>
> The weakness of Mage offense has been observed more than once.
>
>
Thanks for each of your responses (pete_m, Andrew Doull, and will_asher).
My
melee damage just went up even further, as I just remarkably found Ringil
in a
large iron chest on DL 41. Now I'm hitting for 4 x 4d5 + 43 = 4 x 55 =
220 if
all 4 blows land, well more than even my best spell. I'd been seeking
some sort
of speed (had been at +0) for a long, long time, so this was a remarkably
pleasant and shocking find.


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