On Mar 21, 3:54 pm, chadhogg <chadh...@[EMAIL PROTECTED]
> wrote:
> I am playing a Dunadan Mage, currently level 36 with most stats at or
close to
> 18/100 before race/class/equip bonuses, hanging around DL 40 until I get
the
> rest of those stats boosted to their maximums. I recently noticed that,
even
> though I have a fairly bad weapon compared to the rest of my kit [Small
Sword of
> Westernesse (1d6) (+10, +8) (+1)], my physical attacks are remarkably
effective.
> I get 4 attacks with this light weapon, and seem to land 3 of them on
average
> against those creatures with which I dare to go toe-to-toe. The average
damages
> for several things I can do appear below:
>
> Single Attack = 1d6 + 27 = 30.5
> Full Attack = 30.5 * 4 = 122
> Magic Missile = 10d4 = 25
> Acid Bolt = 15d8 = 67.5
> Ice Storm = 122
> Meteor Swarm = 48 * 3 = 144
> Rift = 40 + 36d7 = 166
>
> Is this usual? I suppose once I find a copy of the last spellbook there
will be
> some more powerful attack spells in it, but otherwise it seems to me
that all of
> these damages will increase at roughly the same rate through the rest of
the
> game.
>
> Also, am I correct to say that Magic Missile is the *only* mage spell
that does
> non-elemental (that is, non-resistable) damage?
>
> Also, can someone explain how damage on ball spells is calculated? That
is, if
> Meteor Swarm does 122 damage, does that amount get divided among all
creatures
> it hits, or is that the amount that the center takes and enemies on the
> periphery take some percentage of it?
>
> Also, is it accurate of me to say that there is no ball-style spell
other than
> Stinking Cloud that does not risk destroying some type of items on the
ground?
>
> Also, the Ice Storm spell sounds like it should do cold damage, but I
never get
> a message about enemies that have cold resistance resisting it. Is this
message
> just suppressed because I find out about them being dazed instead, or am
I
> actually bypassing their resistance?
>
> Also, it is clear that some of the spells in Raal's do things other than
their
> damage. For example, why does Meteor Swarm list its damage as 48x3
rather than
> simply 144? There must be something else going on that I am not seeing.
>
> Thanks,
> Chad
Rift does gravity damage, and is almost unresistable. It also does 184
dam turn, not 166.
Meteor swarm does the same class of damage as magic missile.
Mana Ball does unresistable damage, and destroys all non-artifacts on
the floor.
Mana Ball and Magic Missile are the only two mage offensive spells
with high dam/mana ratios.
The weakness of Mage offense has been observed more than once.


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