by Kenneth 'Bessarion' Boyd <zaimoni@[EMAIL PROTECTED]
>
Mar 17, 2008 at 02:10 PM
On 2008-03-16 23:39:20, Eddie Grove <eddiegrove@[EMAIL PROTECTED]
> wrote:
> Timo Pietilä writes:
>
> > Eddie Grove wrote:
> > > I wonder if anyone besides me would be interested in an option to
disturb the
> > > char when it reaches full mana. I consider it a mistake to not be
> > > regenerating mana every turn, so when I get to full mana I want to
cast a
> > > detection or a defensive spell right away. When resting, if I reach
full mana
> > > before hp are full, I want to cast CLW.
> > > Is this just me, or would other people like to be disturbed when
running down
> > > a corridor and regaining full mana?
> >
> > Not just you. I would like to get disturbed whichever gets full first.
>
> I have already implemented that for resting, in my patch.
>
> The question is whether you would want it when running down a corridor.
I'd want it once I had enough mana to sup****t both reasonable spell
attacks and
an indefinite-duration enhancement spell. (I've actually done experiments
with
emulating this by watching the time-tick counter. It would be a bit
exploitative to disturb one player turn before max mana.)