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Gaming > Angband > Re: Ready for M...
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Re: Ready for M? (YACD) [V 3.1.0-dev]

by =?ISO-8859-1?Q?Timo_Pietil=E4?= <timo.pietila@[EMAIL PROTECTED] > Mar 16, 2008 at 04:27 AM

Timo Pietilä wrote:

> Slay or no slay doesn't matter. Criticals multiply entire damage unless 
> this has been changed in dev-version. See cmd1.c.

Hmmmm.... I seem to be wrong in that. Just checked what that "dam" in 
critical code hit is. It isn't entire damage as I suspected, but only 
weapon dice with slays.

With missiles it does multiply entire damage (reasonable, considering 
that missile dice is so small).

I don't think it would change much if melee is changed so that it also 
multiplies entire weapon damage, not only dice. All it takes is to swap 
two lines in attack.c (or cmd1.c in old version). It would still leave 
out other than weapon bonuses, so difference wouldn't be extremely big.

Timo Pietilä
 




 10 Posts in Topic:
Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 16:34:39 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 02:26:45 
Re: Ready for M? (YACD) [V 3.1.0-dev]
Eddie Grove <eddiegrov  2008-03-15 17:29:54 
Re: Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 18:21:28 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 03:50:46 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 03:57:09 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 04:27:36 
Re: Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 18:39:51 
Re: Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 19:45:27 
YAWP [Was: Ready for M? (YACD) V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 21:56:21 

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tan12V112 Sat Jul 26 10:35:46 CDT 2008.