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Gaming > Angband > Re: Ready for M...
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Re: Ready for M? (YACD) [V 3.1.0-dev]

by =?ISO-8859-1?Q?Timo_Pietil=E4?= <timo.pietila@[EMAIL PROTECTED] > Mar 16, 2008 at 03:50 AM

pete m wrote:
> On Mar 15, 5:26 pm, Timo Pietilä <timo.piet...@[EMAIL PROTECTED]
> wrote:
>> pete m wrote:
>>> I can do 424 dam/turn with Sting, 408 with Durin, and 405 with
>>> Crisdurian, not counting critical hits.  The question is: do I have
>>> enough healing to go with Sting?
>> I think that is enough, but not sure. I would use Durin (and with it
>> Celeborn), because critical hit difference between Durin and Sting is
>> considerable. Also you get one banishment activation, which can be
>> useful in final fight.
> 
> I am pretty certain Sting is my best option.
> 
> I thought about Celeborn+Durin, but I have lots of scrolls, but Durin
> gives minimal critical damage at only 4d4, no Slay Evil.

Critical hits in vanilla multiply entire damage, not only dice+slay. So 
it does quite a bit critical damage.

>  And I have
> plenty of scrolls. (Celeborn otherwise is problematic, since fighting
> M with no RConf and a bad save is scary.)

That is why I made Durin&Celeborn as combo. Durin has rConf. Without 
rConf I wouldn't use it either.

>> Speed might also be a problem because you don't
>> have perfect saving. Maybe another RoS (over +5 to have any meaning)
and
>> Hammerhand to compensate CON loss.
> 
> Giving up Nenya is too big a loss in damage.

With Sting, I agree. With Durin not.

>  Durin does almost no
> critical damage, because it doesn't have Slay Evil

Slay or no slay doesn't matter. Criticals multiply entire damage unless 
this has been changed in dev-version. See cmd1.c.

>; Crisdurian does
> quite a bit, but it means giving up 3 speed (Numenor for Hammerhand),
> which brings the average damage, including criticals, to be almost the
> same as Sting.  OTOH, vs Durin, Sauron went down easily.

3*4*2.5 = 30 vs only 10, so that makes quite a bit difference.

>> Narya activation could also be useful. It lasts so long that combat is
>> over before it runs out.
> 
> Protection from Evil has no effect against dangerous monsters.  (Only
> against monsters with level <= 50.)

Checking code... I was pretty sure prot from evil did protect against 
higher monsters too, but code shows that it doesn't. You need to be 
higher level than monster in order it to be effective.

Timo Pietilä
 




 10 Posts in Topic:
Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 16:34:39 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 02:26:45 
Re: Ready for M? (YACD) [V 3.1.0-dev]
Eddie Grove <eddiegrov  2008-03-15 17:29:54 
Re: Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 18:21:28 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 03:50:46 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 03:57:09 
Re: Ready for M? (YACD) [V 3.1.0-dev]
=?ISO-8859-1?Q?Timo_Pieti  2008-03-16 04:27:36 
Re: Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 18:39:51 
Re: Ready for M? (YACD) [V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 19:45:27 
YAWP [Was: Ready for M? (YACD) V 3.1.0-dev]
pete m <pmac360@[EMAIL  2008-03-15 21:56:21 

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tan12V112 Fri Jul 25 15:50:39 CDT 2008.