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[V] YACD (more magey equip questions)

by Matthew Vernon <matthew@[EMAIL PROTECTED] > Mar 12, 2008 at 08:15 AM

Hi,

Thanks for the advice on my previous character dump. I've been killing
Lokkak in the mean-time, and found a few more toys, particularly a
couple of *Identify* scrolls (yay!). This would seem to leave me a few
options: 

I could swap in Narthanc for 4 blows/round (not that I melee very
often) and the occasional fire bolt; if I did that, I'd probably want
the amulet of regeneration (I assume there's no gain to wearing it
whilst using the (Defender)?)

I could swap in one of the other Elvenkind Armours - Confusion is a
PITA for spell-casters, although I haven't yet seen much in the way of
Nether attacks (but maybe keep that for later?); in that case I'd need
the Westernesse weapon for free action (or to swap in the ring of free
action).

Are there any other things I should be looking to pick up soon?

Ta :)

  [Angband 3.0.5 Character Dump]

 Name   Matthew                                  Self  RB  CB  EB   Best
 Sex    Male              Age       125   STR:  18/33  +1  -5  +4  18/33
 Race   High-Elf          Height     80   INT:  18/53  +3  +3  +1 18/123
 Class  Mage              Weight    167   WIS:     18  -1  +0  +2  18/10
 Title  Conjurer          Status     41   DEX:  18/78  +3  +1  +0 18/118
 HP     197/197           Maximize    Y   CON:     15  +1  -2  +1     15
 SP     152/152           Preserve    Y   CHR:     16  +5  +1  +0  18/40

 Level           31       Armor     [23,+47]     Saving Throw     Superb
 Cur Exp     275980       Fight      (+6,+3)     Stealth          Superb
 Max Exp     275980       Melee     (+14,+9)     Fighting         Superb
 Adv Exp     345000       Shoot     (+11,+9)     Shooting         Superb
 MaxDepth    Lev 33       Blows       2/turn     Disarming        Superb
 Gold          7209       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   151.0 lbs       Infra        90 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@[EMAIL PROTECTED]
       abcdefghijkl@[EMAIL PROTECTED]
 Acid:+.......+.... Blind:.............
 Elec:+.......+.... Confu:.............
 Fire:+.......+.... Sound:.............
 Cold:+.......+.... Shard:.............
 Pois:............. Nexus:........+....
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@[EMAIL PROTECTED]
       abcdefghijkl@[EMAIL PROTECTED]
 Stea.:+.......+....
Feath:+..........+. Sear.:.............
PLite:............. Infra:......+..+...
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+.....+...... Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Beaked Axe (Defender) (2d6) (+8,+6) [+2] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your constitution.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Light Crossbow (x3) (+5,+9)
c) a Garnet Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
d) a Bloodstone Ring of Intelligence (+1)
   It increases your intelligence by 1.  It sustains your intelligence.  
e) a Carved Oak Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
g) Chain Mail (Dwarven) (-2) [14,+13] (+1)
   It increases your strength and constitution by 1.  It increases your 
   infravision by 1.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
h) (nothing)
i) a Small Metal Shield of Elvenkind [3,+15] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nexus.  It cannot be harmed by the elements.
   
j) a Metal Cap of Infravision [3,+5] (+4)
   It increases your infravision by 4.  
k) (nothing)
l) a Pair of Hard Leather Boots of Slow Descent [3,+5]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 7 Red Mushrooms of Cure Confusion
g) a Green Speckled Potion of Speed
h) 4 Yellow Potions of Healing
i) 2 Dark Red Potions of Restore Mana
j) 2 Scrolls titled "temab ipbu" of Teleportation
k) 4 Scrolls titled "mifa xseh" of Word of Recall {40% off}
l) an Aluminum-Plated Wand of Teleport Other (9 charges)
m) a Marble Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.  
n) a Pewter Amulet of Regeneration
   It speeds your regeneration.  
o) Soft Leather Armour of Elvenkind [4,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
p) Leather Scale Mail of Elvenkind (-1) [11,+12] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
q) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
r) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
s) a Broad Sword of Westernesse (2d5) (+6,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays

   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
t) 18 Bolts (1d5) (+6,+6)


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Brown Mushroom of Restore Strength
f) a Green Speckled Potion of Speed
g) 2 Brown Speckled Potions of Restore Life Levels
h) a Pink Speckled Potion of Restore Intelligence
i) 2 Cyan Potions of Restore Constitution
j) 3 Scrolls titled "mifa xseh" of Word of Recall {10% off}
k) 2 Scrolls titled "habit ipab" of Protection from Evil
l) a Scroll titled "nintue jo xi" of Mass Banishment
m) an Aquamarine Ring of Sustain Intelligence
   It sustains your intelligence.  
n) a Tortoise Shell Ring of Protection [+13]
o) a Moonstone Ring of Free Action
   It grants you immunity to paralysis.  
p) a Ruby Ring of Damage (+8)
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It cannot be harmed by the elements.  
   It might have hidden powers.
r) a Dagger (Blessed) (1d4) (+7,+6) (+1)
   It increases your wisdom by 1.  It is blessed by the gods.  It might
   have hidden powers.
s) a Broad Sword of *Slay Giant* (2d5) (+6,+4) (+2)
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
t) a Ball-and-Chain of *Slay Demon* (2d4) (+8,+2) (+1)
   It increases your intelligence by 1.  It is especially deadly against 
   demons.  It provides resistance to fire.  
u) a Lucerne Hammer of Westernesse (2d5) (+7,+7) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays

   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
v) a Lucerne Hammer of *Slay Dragon* (2d5) (+5,+2) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)




-- 
Rapun.sel - outermost outpost of the Pick Empire
http://www.pick.ucam.org




 6 Posts in Topic:
[V] YACD (more magey equip questions)
Matthew Vernon <matthe  2008-03-12 08:15:40 
Re: [V] YACD (more magey equip questions)
Psi <si_griffin@[EMAIL  2008-03-12 10:40:43 
Re: [V] YACD (more magey equip questions)
=?ISO-8859-15?Q?Timo_Piet  2008-03-12 13:30:15 
Re: [V] YACD (more magey equip questions)
Psi <si_griffin@[EMAIL  2008-03-12 12:29:33 
Re: [V] YACD (more magey equip questions)
Matthew Vernon <matthe  2008-03-12 13:46:33 
Re: [V] YACD (more magey equip questions)
=?ISO-8859-1?Q?Timo_Pieti  2008-03-12 17:30:11 

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tan12V112 Sat May 17 0:18:53 CDT 2008.