Eddie Grove <eddiegrove@[EMAIL PROTECTED]
> wrote in
news:87zlt6jyzp.fsf@[EMAIL PROTECTED]
> When you melee, you go into a mode "repeat blows until disturbed", and
> every non-adjacent monster in LOS with lesser or equal speed is
> marked. You execute one blow at a time, each using 100/num_blows
> energy, and so your energy never drops below 100 - 100/num_blows.
>
> When a marked monster moves innocuously, meaning not to an adjacent
> sqaure and no spell etc, then no disturb. If it moves out of LOS, the
> mark is removed.
>
> When disturbed, all marks are removed, and the message describing the
> total numbers of hits and misses is printed.
>
>
> The only problem I see is if some monster has a bolt attack and you
> are safe so long as an intervening monster does not move. I might be
> willing to overlook that particular flaw.
>
> Are there any other obvious flaws?
By disturbing, do you mean by enemy action or by enemy intent?
The latter certainly introduces issues, but the former may as well.
Also, are you subdividing enemy strikes? If a player and monster
both get three strikes per turn, what happens when the player is
interrupted after its first strike? Does the monster strike once,
only to be interrupted in turn by the player? Or does the monster
unload all three attacks? (While more fair, the former could
greatly inflate the number of keypresses required to finish a
battle.)
Variable attack lengths can make it difficult for a player to
keep track of how much time has elapsed. One press might last
three-quarters of a turn, while the next lasts only one-quarter.
This could also mess with how well the player can track when the
next monster will attack.


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