pete m <pmac360@[EMAIL PROTECTED]
> writes:
> On Mar 10, 2:04 am, Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> wrote:
> > Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> writes:
> > > On a related note, though this is not the point of my request,
perhaps melee
> > > should be changed to that when you attack a foe with multiple
blows/round, if
> > > it turns out that the foe would get a double-move, but using
pro****tional
> > > energy for fewer than full blows would only allow a single move, it
might be
> > > better to stop the player after the fewer number of blows. For
example, a
> > > char with 4 blows attacking a monster at double speed could attack
only 2
> > > blows per round, and then there are no double moves.
> >
> > I just realized this also solves hack-and-back for melee. If you
treat melee
> > attacks with the standard repeat code [for stuff like opening chests],
when
> > you attack a slower monster you would just keep attacking until it got
a move
> > in or died. The question would be whether it would be too annoying to
get
> > only 1 blow in at a time if attacking in LOS of a large group of
monsters.
>
> I almost never use hack-and-back anymore, in any case. (Only in the
> extremely rare event that I need to get rid of an Eog golem, and don't
> have Tele****t Other to spare.) The trouble with your idea is that if
> you are attacking a slow-moving monster, a fast moving monster may
> come around the corner and kill you before your combat stops.
I think I may have a solution that avoids that problem.
When you melee, you go into a mode "repeat blows until disturbed", and
every
non-adjacent monster in LOS with lesser or equal speed is marked. You
execute
one blow at a time, each using 100/num_blows energy, and so your energy
never
drops below 100 - 100/num_blows.
When a marked monster moves innocuously, meaning not to an adjacent sqaure
and
no spell etc, then no disturb. If it moves out of LOS, the mark is
removed.
When disturbed, all marks are removed, and the message describing the
total
numbers of hits and misses is printed.
The only problem I see is if some monster has a bolt attack and you are
safe
so long as an intervening monster does not move. I might be willing to
overlook that particular flaw.
Are there any other obvious flaws?
Eddie


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