On Mar 10, 2:04 am, Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> wrote:
> Eddie Grove <eddiegr...@[EMAIL PROTECTED]
> writes:
> > On a related note, though this is not the point of my request, perhaps
melee
> > should be changed to that when you attack a foe with multiple
blows/round, if
> > it turns out that the foe would get a double-move, but using
pro****tional
> > energy for fewer than full blows would only allow a single move, it
might be
> > better to stop the player after the fewer number of blows. For
example, a
> > char with 4 blows attacking a monster at double speed could attack
only 2
> > blows per round, and then there are no double moves.
>
> I just realized this also solves hack-and-back for melee. If you treat
melee
> attacks with the standard repeat code [for stuff like opening chests],
when
> you attack a slower monster you would just keep attacking until it got a
move
> in or died. The question would be whether it would be too annoying to
get
> only 1 blow in at a time if attacking in LOS of a large group of
monsters.
I almost never use hack-and-back anymore, in any case. (Only in the
extremely rare event that I need to get rid of an Eog golem, and don't
have Tele****t Other to spare.) The trouble with your idea is that if
you are attacking a slow-moving monster, a fast moving monster may
come around the corner and kill you before your combat stops.
> I suppose you could special-case to only be disturbed when the monster
you are
> engaging moves or some other monster attacks you, but that has problems
too.
>
> This also would automatically give partial energy use for kills using
fewer
> than max blows, similar to NPP.
>
> I've already committed thread drift so that the subject is wrong. Oh
well.
>
> Eddie


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