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Gaming > Angband > feature request...
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feature request [V] fine granularity resting

by Eddie Grove <eddiegrove@[EMAIL PROTECTED] > Mar 10, 2008 at 02:38 AM

I was thinking about the munchkin aspects of rangers, and I thought of the
following scenario.  A ranger with a bow of extra shots can face Morgoth
at
normal speed and not fear a double-move!

The way energy is currently implemented, each time a char with 4 shots
fires
ammo, 25 energy [1/4 normal turn] is used up.  Thus, a monster 4 times as
fast
does not get a double-move while you are shooting.  However, if you are
resting, you use 100 energy at a time and are susceptible to a double-move
even though you are waiting prepared to attack as M comes through a bend
in
the corridor.

I think it is bad that you are better off firing arrows into a wall while
waiting for a monster to round a corner [or walk through it with
killwall].
Surely it is better for resting to use 10 energy at a time to avoid this.

--------------

On a related note, though this is not the point of my request, perhaps
melee
should be changed to that when you attack a foe with multiple blows/round,
if
it turns out that the foe would get a double-move, but using proportional
energy for fewer than full blows would only allow a single move, it might
be
better to stop the player after the fewer number of blows.  For example, a
char with 4 blows attacking a monster at double speed could attack only 2
blows per round, and then there are no double moves.

--------------

These ideas only apply to melee/shots.  Spells presumably cannot be split
over
multiple rounds.  In fact, perhaps spells should require gameturns rather
than
energy.  It might not matter how quick you are if a spell needs to be
spoken
with a particular cadence.  That's probably too much effort to implement
and
rebalance.  I'm just thinking out loud here.



Eddie




 19 Posts in Topic:
feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-10 02:38:22 
Re: feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-10 03:04:53 
Re: feature request [V] fine granularity resting
pete m <pmac360@[EMAIL  2008-03-10 09:31:17 
Re: feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-10 11:00:10 
Re: feature request [V] fine granularity resting
Billy Bissette <baines  2008-03-11 02:48:45 
Re: feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-10 20:06:16 
Re: feature request [V] fine granularity resting
Psi <si_griffin@[EMAIL  2008-03-10 10:43:01 
Re: feature request [V] fine granularity resting
Christophe <chris.cava  2008-03-10 12:30:03 
Re: feature request [V] fine granularity resting
pete m <pmac360@[EMAIL  2008-03-10 09:33:28 
Re: feature request [V] fine granularity resting
Nick <nckmccnnll@[EMAI  2008-03-11 09:31:19 
Re: feature request [V] fine granularity resting
pete m <pmac360@[EMAIL  2008-03-11 09:38:15 
Re: feature request [V] fine granularity resting
Kenneth 'Bessarion' Boyd   2008-03-10 14:32:44 
Re: feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-10 09:37:28 
Re: feature request [V] fine granularity resting
Kenneth 'Bessarion' Boyd   2008-03-10 20:17:29 
Re: feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-16 15:52:54 
Re: feature request [V] fine granularity resting
Kenneth 'Bessarion' Boyd   2008-03-17 04:41:55 
Re: feature request [V] fine granularity resting
pete m <pmac360@[EMAIL  2008-03-16 16:39:10 
Re: feature request [V] fine granularity resting
Eddie Grove <eddiegrov  2008-03-16 16:58:04 
Re: feature request [V] fine granularity resting
pete m <pmac360@[EMAIL  2008-03-16 17:18:21 

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tan12V112 Sat May 17 1:32:37 CDT 2008.