Surprise! FAangband 0.3.3 is now available as source, windows binary,
WinCE
binary, WinCE source or Mac OSX for download from
http://angband.oook.cz/faangband/Downloads.html
- thanks as usual to Pav for hosting.
The main change here is the inclusion of two new modes of play - ironman
and
thrall modes. Ironman is roughly as you would expect, although with a few
tweaks to allow th player to get through towns along the way, and to
progress
from the bottom of dungeons. Thrall mode is a little like ToME lost
souls, and
a little more like Steamband wonderland mode - the player is dumped in the
desert outside Angband with some survival equipment, and no home to recall
to.
There are also a few bugfixes. More detail below.
Nick.
Features
--------
Introduced two new modes of play
- Ironman: The player can never go to an area of less danger (except
necessary
towns, which are completely empty). When a dungeon guardian is killed,
a
portal becomes available to go from the bottom of the current dungeon to
a
choice of locations of the right level.
- Thrall: The player is a thrall who has just escaped through the gate of
Angband; homeless, standing in the desert and unable to recall until he
or
she can reach a town to make a home.
Bugfixes
--------
- show_choice option now works again (Seany Clayton)
- NO_ORDER flag works again (so stat potions can't be ordered from the
Merchant) (Si Griffin)
- monsters in trees are safer from NON-(elves/nature lore chars) rather
than
the opposite (karthoum@[EMAIL PROTECTED]
)
- command menu box is now wiped properly in big/dbl/trptile modes (Si
Griffin)
- item selection for throwing brings up equipment immediately
- selecting two specialties at once no longer makes the second one wrong
sometimes (Si Griffin)
--
"You are judging by social rules, and finding crime. I am considering an
elemental struggle, and finding no crime, just grim, primeval danger." -
The
Midwich Cuckoos, John Wyndham


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