"Andrew Kenning" <a.kenning@[EMAIL PROTECTED]
> wrote in message
news:PoOdnb6A9Lwh9FHanZ2dnUVZ8v2vnZ2d@[EMAIL PROTECTED]
>
> "Otto Martin" <otto.martin@[EMAIL PROTECTED]
> wrote in message
> news:fqfgdu$ufb$1@[EMAIL PROTECTED]
>> Andrew Kenning <a.kenning@[EMAIL PROTECTED]
> wrote:
>>>For the first time Ever I've managed to find a ring of poison immunity.
>>>This chacter's looking good but I could do with some hints how to
>>>proceed. I'm currently at DL 20
>>
>> Wow, poison immunity so early is pretty lucky. If you have a good
>> jeweller, it might be worth selling, but likely not.
>
> I decided to keep the ring and it's helped me out a lot against poison
> breathing monsters, like dragons and wyvern and also against arachnids
> like mirkwood spiders and scorpions.
>>
>>>in a level 2 wilderness dungeon. My character dump follows. Can anyone
>>>advise me what monsters I'm going to meet if I keep diving
>>
>> This depends on the dungeon type. What kind of monsters were guarding
>> it? You're likely to find more of the same. What does the area around
>> the stairs look like? Square structures mean more civilized monsters.
>> Also, you can guess something from the type of dungeon floor.
>
> The dungeon wasn't a square one, just a kind of round one. IT's one of
the
> wooden floored dungeons and the animals were mainly humanoid, and
animals,
> with a few other oddities like moon beasts.
>>
>>>and also what sort of level I should be able to dive to safely?
>>
>> Can't say for certain, but you could probably dive some. After you've
>> killed some in-depth monsters you can estimate whether to dive more.
>> Try to keep a certain challenge up; Z doesn't have any major
breakpoints
>> that I've noticed, and deeper means better items.
>> I usually clear levels (small levels on) of most monsters (some aren't
>> worth it) and dive 50'-100' between recall. This usually suffices until
>> somewhere between 2500'-3000', when I've mostly completed statgain and
>> am level 30-40, after which I start to dive faster and pick my fights
>> more carefully. Of course, I'm a some what more experienced player...
>
>
> I'm currently ambling around at about 1650 feet and running into the odd
> out of epth monster, none of which have been a real bother to me yet.
I'm
> wondering if I should find one of the level 2 square dungeon so I can
> start looking for vaults.
>
>>
>>> Gold 13451
>>
>> Z has useful shops. Remember to buy better-class ego items or randarts
>> if you see good ones. (Single Slays or Resists aren't worth it.) When
>> most slots are filled with useful egos, start buying stat potions;
>> you can get them for 12-14k at regular shops when they have them.
>> A modern Z character shouldn't have over 50k AU until sometime past
>> level 30...
>>
>
> Normally I just sell excellent items for money at this stage and look
for
> better eq.
>
>>>g) a Soft Studded Leather [5,+0]
>>
>> You can pick up a Hagaromo (sustain all & levitation) for a few
>> thousand AU, or try to collect 20-30k for a decent randart.
>> A Hagaromo of Resist Acid (or Resistance, if you're lucky)
>> is TEH WIN for a early character.
>>
>
> Got one but it's only resist Fire, luckily I found a ****eld of
resistance
>
>>>l) a Pair of Metal Shod Boots of Free Action [6,+2] {cursed}
>>
>> Probably pretty heavy. Might be worth selling as soon as you get
>> similar AC from another source. FA gloves are easily obtainable.
>
> Gone for a pair of hard leather boots of stealth +6
>>
>>>e) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)
>>
>> Yeah, these hinder spellcasting, which sucks, but they are easy
>> to enchant and give +1 to Str and Con per +2 to AC enchantment.
>> Might be worth using as a swap, though as a ranger you should
>> be mostly shooting...
>
> Perhaps but I haven't needed them yet and don't want to lose free action
> now i'm running into more mosters that could paralyse me
>>
>
>>>Thanks
>>>Andy
>>
>>
>> Otto Martin - one day I'll get to answering that spellcasting question
>> --
>> "What's that?" "Dark choclate. S'heavenly."
>> "I thought you said you were on a new diet plan?" "I am."
>> "What kind of diet plan lets you pig out ... ?" "Exercise."
>> http://www.applegeeks.com/lite/index.php?aglitecomic=2008-01-28
>
> [ZAngband 2.7.5pre1 Character Dump]
>
> Name : Rambo2 Age 16 STR: 25.2
> *** : Male Height 69 INT: 18.6
> Race : Human Weight 166 WIS: 17.0
> Class : Ranger Social Class 30 DEX: 17.5
> Magic : Nature CON: 14.5
> Sorcery Chr: 15.0 15.3
>
> + Skill 10 Level 28 Max Hit Points
226
> % Deadliness 175 Experience 51952 Cur Hit Points
226
> + To AC 75 Max Exp 51952 Max SP (Mana)
37
> Base AC 17 Exp to Adv. 13048 Cur SP (Mana) 37
> Gold 21912
>
> (Miscellaneous Abilities)
> Fighting : Very Good Perception : Superb Blows/Round :
3
> Bows/Throw : Very Good Sensing : Superb Shots/Round :
> 1.50
> Saving Throw: Superb Disarming : Excellent Avg.Dam./Rnd:
64
> Stealth : Superb Magic Device: Superb Infra-Vision:
0'
>
>
> [Character Equipment]
>
> a) The Dagger 'Narthanc' (1d6) (+7,+30%)
> b) a Long Bow (x3) (+6,+30%)
> c) a Ring of Poison Immunity
> d) a Ring of Protection [+12]
> e) an Amulet of Sensing (+5)
> f) The Phial of Galadriel (+1)
> g) a Hagaromo of Resist Fire [2,+16]
> h) a Cloak of Protection [1,+10] {cursed}
> i) a Large Leather ****eld of Resistance [6,+13]
> j) The Metal Cap of Thengel [3,+12] (+3)
> k) a Set of Gauntlets of Free Action [2,+5]
> l) a Pair of Hard Leather Boots of Stealth [3,+6] (+6)
>
>
> [Character Inventory]
>
> a) 6 Nature Spellbooks [Call of the Wild]
> b) a Nature Spellbook [Nature Mastery]
> c) 3 Sorcery Spellbooks [Beginner's Handbook]
> d) a Sorcery Spellbook [Master Sorcerer's Handbook] {25% off}
> e) 2 Potions of Cure Critical Wounds
> f) 3 Potions of Healing
> g) 6 Scrolls of Word of Recall {25% off}
> h) a Scroll of Enchant Armor
> i) 2 Scrolls of Enchant Weapon Skill
> j) a Staff of Perception (6 charges) {25% off}
> k) a Staff of Speed (3 charges) {25% off}
> l) 49 Flight Arrows (1d8) (+0,+0%) (22/33) {=g}
> m) 14 Arrows (1d12) (+7,+20%) (36/54)
> n) 25 Arrows (1d12) (+0,+0%) (33/49) {=g}
>
>
> [Home Inventory - Belcal]
>
> a) a Scroll of *Identify*
> b) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)
>
And I just fount robe of the thaumaturgist, Thalkettoth, and a ring of
skill
+14. Whats the best item to wear now? I know the robs is good for mage
types, and that thalkettoth is good for stealth so it's better for rogues
but should I stick with stat sustain till I hit stat gain?
p.s. that wasn't in a vault, just dropped by some young dragon,s just
before
I met a lesser hell beast and had to get out of there quick.
Andy


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