"Otto Martin" <otto.martin@[EMAIL PROTECTED]
> wrote in message
news:fqfgdu$ufb$1@[EMAIL PROTECTED]
> Andrew Kenning <a.kenning@[EMAIL PROTECTED]
> wrote:
>>For the first time Ever I've managed to find a ring of poison immunity.
>>This chacter's looking good but I could do with some hints how to
>>proceed. I'm currently at DL 20
>
> Wow, poison immunity so early is pretty lucky. If you have a good
> jeweller, it might be worth selling, but likely not.
I decided to keep the ring and it's helped me out a lot against poison
breathing monsters, like dragons and wyvern and also against arachnids
like
mirkwood spiders and scorpions.
>
>>in a level 2 wilderness dungeon. My character dump follows. Can anyone
>>advise me what monsters I'm going to meet if I keep diving
>
> This depends on the dungeon type. What kind of monsters were guarding
> it? You're likely to find more of the same. What does the area around
> the stairs look like? Square structures mean more civilized monsters.
> Also, you can guess something from the type of dungeon floor.
The dungeon wasn't a square one, just a kind of round one. IT's one of the
wooden floored dungeons and the animals were mainly humanoid, and animals,
with a few other oddities like moon beasts.
>
>>and also what sort of level I should be able to dive to safely?
>
> Can't say for certain, but you could probably dive some. After you've
> killed some in-depth monsters you can estimate whether to dive more.
> Try to keep a certain challenge up; Z doesn't have any major breakpoints
> that I've noticed, and deeper means better items.
> I usually clear levels (small levels on) of most monsters (some aren't
> worth it) and dive 50'-100' between recall. This usually suffices until
> somewhere between 2500'-3000', when I've mostly completed statgain and
> am level 30-40, after which I start to dive faster and pick my fights
> more carefully. Of course, I'm a some what more experienced player...
I'm currently ambling around at about 1650 feet and running into the odd
out
of epth monster, none of which have been a real bother to me yet. I'm
wondering if I should find one of the level 2 square dungeon so I can
start
looking for vaults.
>
>> Gold 13451
>
> Z has useful shops. Remember to buy better-class ego items or randarts
> if you see good ones. (Single Slays or Resists aren't worth it.) When
> most slots are filled with useful egos, start buying stat potions;
> you can get them for 12-14k at regular shops when they have them.
> A modern Z character shouldn't have over 50k AU until sometime past
> level 30...
>
Normally I just sell excellent items for money at this stage and look for
better eq.
>>g) a Soft Studded Leather [5,+0]
>
> You can pick up a Hagaromo (sustain all & levitation) for a few
> thousand AU, or try to collect 20-30k for a decent randart.
> A Hagaromo of Resist Acid (or Resistance, if you're lucky)
> is TEH WIN for a early character.
>
Got one but it's only resist Fire, luckily I found a ****eld of resistance
>>l) a Pair of Metal Shod Boots of Free Action [6,+2] {cursed}
>
> Probably pretty heavy. Might be worth selling as soon as you get
> similar AC from another source. FA gloves are easily obtainable.
Gone for a pair of hard leather boots of stealth +6
>
>>e) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)
>
> Yeah, these hinder spellcasting, which sucks, but they are easy
> to enchant and give +1 to Str and Con per +2 to AC enchantment.
> Might be worth using as a swap, though as a ranger you should
> be mostly shooting...
Perhaps but I haven't needed them yet and don't want to lose free action
now
i'm running into more mosters that could paralyse me
>
>>Thanks
>>Andy
>
>
> Otto Martin - one day I'll get to answering that spellcasting question
> --
> "What's that?" "Dark choclate. S'heavenly."
> "I thought you said you were on a new diet plan?" "I am."
> "What kind of diet plan lets you pig out ... ?" "Exercise."
> http://www.applegeeks.com/lite/index.php?aglitecomic=2008-01-28
[ZAngband 2.7.5pre1 Character Dump]
Name : Rambo2 Age 16 STR: 25.2
*** : Male Height 69 INT: 18.6
Race : Human Weight 166 WIS: 17.0
Class : Ranger Social Class 30 DEX: 17.5
Magic : Nature CON: 14.5
Sorcery Chr: 15.0 15.3
+ Skill 10 Level 28 Max Hit Points 226
% Deadliness 175 Experience 51952 Cur Hit Points 226
+ To AC 75 Max Exp 51952 Max SP (Mana) 37
Base AC 17 Exp to Adv. 13048 Cur SP (Mana) 37
Gold 21912
(Miscellaneous Abilities)
Fighting : Very Good Perception : Superb Blows/Round : 3
Bows/Throw : Very Good Sensing : Superb Shots/Round :
1.50
Saving Throw: Superb Disarming : Excellent Avg.Dam./Rnd: 64
Stealth : Superb Magic Device: Superb Infra-Vision: 0'
[Character Equipment]
a) The Dagger 'Narthanc' (1d6) (+7,+30%)
b) a Long Bow (x3) (+6,+30%)
c) a Ring of Poison Immunity
d) a Ring of Protection [+12]
e) an Amulet of Sensing (+5)
f) The Phial of Galadriel (+1)
g) a Hagaromo of Resist Fire [2,+16]
h) a Cloak of Protection [1,+10] {cursed}
i) a Large Leather ****eld of Resistance [6,+13]
j) The Metal Cap of Thengel [3,+12] (+3)
k) a Set of Gauntlets of Free Action [2,+5]
l) a Pair of Hard Leather Boots of Stealth [3,+6] (+6)
[Character Inventory]
a) 6 Nature Spellbooks [Call of the Wild]
b) a Nature Spellbook [Nature Mastery]
c) 3 Sorcery Spellbooks [Beginner's Handbook]
d) a Sorcery Spellbook [Master Sorcerer's Handbook] {25% off}
e) 2 Potions of Cure Critical Wounds
f) 3 Potions of Healing
g) 6 Scrolls of Word of Recall {25% off}
h) a Scroll of Enchant Armor
i) 2 Scrolls of Enchant Weapon Skill
j) a Staff of Perception (6 charges) {25% off}
k) a Staff of Speed (3 charges) {25% off}
l) 49 Flight Arrows (1d8) (+0,+0%) (22/33) {=g}
m) 14 Arrows (1d12) (+7,+20%) (36/54)
n) 25 Arrows (1d12) (+0,+0%) (33/49) {=g}
[Home Inventory - Belcal]
a) a Scroll of *Identify*
b) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)


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