Well, I've been trying the development branch the last couple days.
After dying a few times ~1000' to stupidity and/or resource
exhaustion, I got a reasonable character going. He's around 3000',
and has found exactly 0 !DEX and 0 !WIS. And =FA is my best source of
free action. Currently s***ming novice 'p', 'o' and 'T' for stat
potions. I love it when a novice rogue can drop !CON... Also hoping
that there are no lurking Drolems.
Some observations:
(1) DTraps should be a more visible color than Dark Green
(2) If you are dropping an object, or selling an object, and the
equipment screen is not currently displayed, it is really bad to pop
up the equipment page. (This is my biggest complaint. It is far more
irritating than any store nits.)
(3) I now understand Timo's complaint about accidentally picking up
item (a) in the stores. This happens too easily in the home, where
there are no warning prompts.
(4) Too many blank lines in the equipment lists in character dumps. I
suspect this is a known issue :) (See below.)
(5) Some inventory items get concatenated on the same line. (See
inventory (d) and (e) below.)
(6) !CCW is too rare at any kind of depth. I've found almost none
since 1500'. There's not enough for stunning(!) and poison.
[Angband 3.1.0 dev Character Dump]
Name Aryath Self RB CB EB
Best
*** Female Age 113 STR: 18/29 +1 +5 +0
18/89
Race High-Elf Height 82 INT: 14 +3 -2 +0
15
Class Warrior Weight 204 WIS: 10 -1 -2 +0
7
Title Commando Status 33 DEX: 16 +3 +2 +0
18/30
HP 408/408 Maximize Y CON: 18/58 +1 +2 +0
18/88
SP 0/0 CHR: 10 +5 -1 +0
14
Level 31 Armor [14,+55] Saving Throw
Superb
Cur Exp 227291 Fight (+6,+16) Stealth
Excellent
Max Exp 227291 Melee (+13,+24) Fighting
Legendary
Adv Exp 300000 Shoot (+20,+17) Shooting
Legendary
MaxDepth 2850' (L57) Blows 6/turn Disarming
Excellent
Turns 479043 Shots 1/turn Magic Device
Superb
Gold 35485 Infra 40 ft Perception
Poor
Burden 122.2 lbs Speed Normal Searching
Poor
You are one of several children of a Telerin Ranger. You have light
grey eyes, straight blond hair, and a fair complexion.
abcdefghijkl@[EMAIL PROTECTED]
abcdefghijkl@[EMAIL PROTECTED]
Acid:......+.+.... Blind:.............
Elec:......+...... Confu:.............
Fire:......+...... Sound:......+......
Cold:......+...... Shard:.............
Pois:............. Nexus:.............
Fear:............+ Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@[EMAIL PROTECTED]
abcdefghijkl@[EMAIL PROTECTED]
Stea.:...........+.
Feath:............. Sear.:.............
PLite:............. Infra:............+
Regen:....+........ Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:+............
FrAct:...+......... Shots:.............
HLife:......+...... Might:.............
[Character Equipment]
a) a Sabre of Extra Attacks (1d7) (+7,+9) (+2)
+2 attack speed.
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 27.5 against normal creatures.
b) a Long Bow of Power (x3) (+14,+17)
c) a Ruby Ring of Damage (+0,+11)
d) a Gold Ring of Free Action
Prevents paralysis.
e) an Amber Amulet of Regeneration
Speeds regeneration.
f) The Phial of Galadriel {!!}
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-
sen
sitive creatures.
It takes 10 turns to recharge after use.
Radius 3. Can refill another lantern, up to 15000 turns of fuel.
g) a Robe of Permanence [2,+29]
Provides resistance to acid, lightning, fire, cold, sound.
Cannot be harmed by acid, electricity, fire, cold.
Sustains strength, intelligence, wisdom, dexterity, constitution,
charisma.
Stops experience drain.
h) (nothing)
i) a Large Leather ****eld of Resist Acid [4,+11]
Provides resistance to acid.
Cannot be harmed by acid.
j) a Metal Cap [3,+4]
k) a Set of Gauntlets [2,+5]
l) a Pair of Hard Leather Boots of Stealth [3,+4] (+3)
+3 stealth.
[Character Inventory]
a) 10 Pieces of Elvish Waybread
When ingested, it restores 4d8 hit points and neutralizes poison.
Provides nourishment for about 3750 turns under normal conditions.
b) 7 Puce Potions of Speed
When ingested, it hastens you for 2d10+20 turns.
c) 4 Yellow Potions of Heroism
When ingested, it restores 10 hit points, removes fear and grants
yo
u resistance to fear and +12 to-hit for 1d25+25 turns.
d) 12 Clotted Red Potions of Cure Serious Wounds
When ingested, it heals you a little (1/4 or 25HP), heals cut
damage, e) 3 Red Speckled Potions of Cure Critical Wounds
f) 3 Light Green Potions of Healing
g) 12 Scrolls titled "nivo pro cus" of Phase Door
h) 3 Scrolls titled "arus ingus" of Tele****t Level {!*}
i) 22 Scrolls titled "vior lam que" of Identify
j) a Scroll titled "agerguor ma" of *Destruction* {!*}
k) 5 Lead-Plated Rods of Trap Location {!!@[EMAIL PROTECTED]
) 3 Cast Iron Rods of Door/Stair Location {!!@[EMAIL PROTECTED]
) a Copper Rod of Recall
When used, it returns you from the dungeon or takes you to the
dunge
on after a short delay.
It takes 60 turns to recharge after use.
n) 2 Divining Rods of Light {!!@[EMAIL PROTECTED]
When aimed, it lights up part of the dungeon in a straight line.
It takes 9 turns to recharge after use.
o) 4 Bronze Rods of Treasure Location {!!@[EMAIL PROTECTED]
When used, it detects all gold and objects on the level.
It takes 50 turns to recharge after use.
p) 3 Brass Wands of Tele****t Other (8 charges)
When aimed, it tele****ts a target monster away.
q) 3 Nickel-Plated Wands of Stone to Mud (8 charges)
When aimed, it turns rock into mud.
r) a Mahogany Staff of Tele****tation (5 charges)
When used, it tele****ts you randomly up to 100 squares away.
s) an Ivory Staff of Detect Evil (2 charges)
When used, it detects all evil creatures in the immediate area.
t) 26 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit
targets
up to 250 feet away, inflicting an average damage of 57 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) a Slimy Mushroom of Restoring
When ingested, it restores all your stats.
Provides nourishment for about 250 turns under normal conditions.
b) 3 Yellow Mushrooms of Second Sight
When ingested, it cures blindness and gives you telepathy for
6d6+12
turns.
Provides nourishment for about 100 turns under normal conditions.
c) 3 Puce Potions of Speed
When ingested, it hastens you for 2d10+20 turns.
d) 3 Crimson Potions of Berserk Strength
When ingested, it restores 30 hit points, removes fear and grants
yo
u resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns.
e) 2 Light Green Potions of Healing
When ingested, it restores 300 hit points, heals cut damage, and
cur
es stunning, poisoning, blindness, and confusion.
Provides nourishment for about 100 turns under normal conditions.
f) a Purple Potion of *Healing*
When ingested, it restores 1200 hit points, heals cut damage, and
cu
res stunning, poisoning, blindness, and confusion.
It can be thrown at creatures with damaging effect.
g) 31 Scrolls titled "cundelis si" of Tele****tation
When read, it tele****ts you randomly up to 100 squares away.
h) 21 Scrolls titled "arus ingus" of Tele****t Level {!*}
When read, it tele****ts you one level up or down.
i) 9 Scrolls titled "se ciperus ma" of Recharging
When read, it tries to recharge a wand or staff, destroying the
wand
or staff on failure.
j) a Scroll titled "as conor co" of Banishment
When read, it removes all non-unique monsters represented by a
chose
n symbol from the level, dealing you damage in the process.
k) 3 Steel Rods of Illumination {!!@[EMAIL PROTECTED]
When used, it lights up an area and inflicts 2d8 damage on light-
sen
sitive creatures.
It takes 30 turns to recharge after use.
l) 2 Pine Staffs of *Destruction* (8 charges)
When used, it destroys an area around you in the shape of a circle
r
adius 15, and blinds you for 1d10+10 turns.
m) an Onyx Ring of Strength (+3)
+3 strength.
n) a Lapis Lazuli Ring of Dexterity (+3)
+3 dexterity.
o) a Ruby Ring of Damage (+0,+9)
p) an Amber Amulet of Regeneration
Speeds regeneration.
q) a Broad Axe of Westernesse (3d6) (+6,+10) (+2)
+2 strength, dexterity, constitution.
Prevents paralysis.
Grants the ability to see invisible things.
With this weapon, you would currently get 2 blows per round. Each
blow will do an average damage of 53 against orcs, 53 against
trolls, 53 against giants, and 35 against normal creatures.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no
(adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Don't preserve artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no
(adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)


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