On Fri, 02 May 2008 15:52:55 -0400, Darren Grey <darrengrey@[EMAIL PROTECTED]
>
wrote:
> "sturgeonslawyer" <danldo@[EMAIL PROTECTED]
> wrote in message
>
news:ce509724-ee2d-4cc4-af22-9bd44c57d877@[EMAIL PROTECTED]
>> On May 1, 2:20 pm, Gibbering <robl...@[EMAIL PROTECTED]
> wrote:
>>> Here's kinda the order most people do
>>> things, with my small variation:
>
> Safer for new players:
>
> -Go to bandit town if you feel safe, otherwise ignore.
> -Go to SMC to generate it, but leave after a few turns without killing
> anything.
> -Go to VD and stay on levels 1 and 2 till char level 10. (ID is an
> alternative, but more dangerous. DD is too dangerous for this with most
> chars.)
> -Go get healing, being wary of dangerous monsters like ghuls.
> -Get Detect Traps.
> -Go to CoC for food and do initial dwarven quests (use invis potion to
> get
> past big room).
> -Harvest herbs and get toughness to at least 25.
>
> After that you might be reasonably safe. But don't take chances. Only
> go
> through SMC later with invis + tele****t. Spellcasters might want to
> stair-hop in the ID for plenty of books.
>
> --
> Darren Grey
Since I've started playing again, I've forgotten all about Yergius (and
yet I still remember his name :P). Maybe getting the amulet from the
sheriff immediately and then doing some chaotic stuff to take me down to N
tem****arily will do the job (I like being lawful :P).
Remind me, please: you have to fulfill the pick pockets 'quest' from him
before he'll teach you Detect Traps, right?
--
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