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Gaming > ADOM (Ancient Domains Of Mystery) > Re: RIP
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Re: RIP

by sturgeonslawyer <danldo@[EMAIL PROTECTED] > Apr 25, 2008 at 09:00 AM

On Apr 25, 7:50 am, "Darren Grey" <darreng...@[EMAIL PROTECTED]
> wrote:
> "sturgeonslawyer" wrote...
> > After reading about the "fling the bling" challenge here, I was
> > inspired to give it a try.
>
> > Some
> > spoiler
> > space
> > because
> > this
> > might
> > be
> > slightly
> > spoily,
> > though
> > not
> > very
> > spoily
> > at
> > all,
> > come
> > to
> > think
> > of
> > it.
> > Proceed
> > at
> > your
> > own
> > minuscule
> > risk.

> Alas, in spite of your brave efforts, any form of causing damage beyond
> throwing coins is outside the restrictions of the challenge - using
wands is
> thus forbidden.

Not aware of this; I only knew the challenge through a post recently
by a
winner.

> Good run though - I think you could have a good shot at the
> challenge if you had Find Weakness.  Of course that leaves open a little
> dilemna - start as a dark elf for Find Weakness and high dex, or start
as a
> Hurthling for Archery (which opens up a couple of very useful missile
> talents).  Perhaps a few tips on things that could help your game (based
on
> other peoples efforts I should point out):

H'mmm. I was also specializing in "stay alive" talents - Goldflinger
was up
to Iron Skin. I take it this may have been a strategic error....

> -Dexterity is the most im****tant stat for melee to hit and damage.  It's
> im****tant to make use of moss of mareilon and to equip any items that
> improve Dex.
> -Raven starsign gives some much-needed speed, and also gives the trident
> early.  Can't use it as a weapon of course, but the dexterity bonus is a
> huge help.

Even at the cost of that second big ****eld?

> -Find Weakness vastly improves criticals, meaning it's quite essential
for
> the likes of the Ancient Stone Beast and the balors.  If you don't start
> with it you'll want to wish for it.

....only if you get a wish. Sigh.

I didn't know it applied to missiles, btw. Good to know.

> -Potion-specialists start with Alchemy, which can be handy for a few
> homebrew potions of blindness and extra healing (and possibly even
PoGA).
> No offensive alchemy allowed unfortunately.

If you can't use offensive alchemy, what good are potions of
blindness?

> -The various missile talents are a huge help, since the damage from
> coin-throwing is overall quite weak.  The range talents don't work
> unfortunately, but the lower energy cost ones do (coin-throwing costs
1200
> energy points so this is quite im****tant).  Boomerangs doesn't count
towards
> Missile Weapon Master when you go for that.

Do the improved damage ones help?

> Corruption was obviously a big problem for you though - I guess
attempting
> the Rift might have helped, but that can be quite dangerous. 
Pool-s***ming
> might net an AoLS, but building up the necessary piety to deal with
dooming
> can be trouble without livesacs.

Especially since this is one game where you don't want to sac a lot of
gold!

--Dan'l
 




 7 Posts in Topic:
RIP
sturgeonslawyer <danld  2008-04-24 16:25:44 
Re: RIP
gut <none>   2008-04-25 00:54:50 
Re: RIP
"Darren Grey" &  2008-04-25 14:50:37 
Re: RIP
sturgeonslawyer <danld  2008-04-25 08:56:16 
Re: RIP
sturgeonslawyer <danld  2008-04-25 09:00:08 
Re: RIP
gut <none>   2008-04-25 22:49:08 
Re: RIP
"Darren Grey" &  2008-04-26 14:44:04 

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tan12V112 Sat Jul 26 4:28:49 CDT 2008.