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Oerkki91 St:35 Le:18 Wi:27 Dx:21 To:24 Ch:13 Ap: 4 Ma: 8
Pe:21 N=
DV/PV:101/25 H:0(226) P:57(57) Exp: 18/570614 D: 13 Sp:
115
Blessed Burdened Coward
------------------------------------------------------------------------------
Oerkki91 was named after his first kill, an orc, and the number of
orc-murders
he was to commit in order to complete the Courage quest. He was an orcish
monk,
a strong and tough youngster who started his journey quite well. He
descended
down the SMC and down further to HMV. He found two neutral altars and
tried to
get precrowned but only got "absolutely close". As he didn't want to be
crowned
just yet, he went and tried to get his alignment to N- or N+ which
subsequently
hampered his precrowning wishes (still don't know what went wrong there,
he just
wasn't precrowning material, I guess). Then he cleared the PC and killed
Keethrax in Berserk mode, easily. At that time he was L12 or so. Then off
to CoC.
This PC was lucky (I guess that Treasure Finder does make a difference).
He
found a RoDS quite early on but saved it till he found Khelavaster. He
found
7LBs after day 30 (he was still in PC the first time, not visited CoC
yet). He
was crowned with the ring of immunity and there was a surge of power in
PC1
(Ironfist). He also found or pickpocketed two rings of Ice along the way.
(Pickpocketing regularly and Treasure Finder combined are almost
cheating.)
He drank a lot of pools, which made him both invisible and teleporting
(without
control), but drinking more from other pools saved him from these
afflictions.
He killed a lot of blink dogs before that but just couldn't get a corpse.
Otherwise it was normal, straightforward story, but after finding the
Banshee
level, he remembered that some people had used the Banshee for scumming
the
living forest (I've never tried that). He lured the Banshee there and set
her
loose. A lot of logs, missiles, rings, scrolls and potions were
subsequently
found, but the Banshee was gaining levels fast. The PC decided to flee and
let
the Banshee calm among the great trees for a while. He went on to clear
the
Water Temple but below that he found a big room full of Frost Giant Jarls
who
were dealing too much damage for the moment. He fled again and decided to
go to
the TotHK to get the ring. Upon ascending, he thought he might go through
the
forest (as he remembered there was an Emperor Lich in the Dwarven Halls)
now
that it was a lot spacier with the Banshee screaming.
You can guess what happened. Phew. Forgot to plug the ears again - instant
death. I still can't believe I was that stupid.
Name: Oerkki91 Race: male Orc Class: Monk
Eye color: brown Hair color: black Complexion: tanned
Height: 183 cm Weight: 91 kilos
Age: 14 (young)
Star sign: Tree Birthday: 11/Tree (day 341 of the year)
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 6151 stones Carrying capacity: 6375 stones
Head : uncursed metal cap [+0, +2]
[50s]
Neck : uncursed rusty amulet of balance
[3s]
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8}
[60s]
Girdle : uncursed girdle of strength [+0, +0] {St+4}
[15s]
Cloak : uncursed cloak of defense [+3, +0]
[20s]
Right Hand : uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}
[80s]
Left Hand : uncursed large adamantium shield (-1) [+10, +3]
[86s]
Right Ring : uncursed ring of teleport control
[1s]
Left Ring : blessed ring of immunity
[1s]
Bracers : uncursed bracers of defense [+2, +0]
[10s]
Gauntlets : uncursed iron gauntlets "Ironfist" (-1, +0) [+1, +3]
{St+7}
Boots : blessed seven league boots [+4, +0]
[30s]
Missile weapon: uncursed short bow of accuracy (+6, +0)
[20s]
Missiles : bundle of 13 uncursed arrows of construct slaying (+3,
1d6+3)
Tool : uncursed pick axe (+0, 1d6+1)
[75s]
uncursed Chaos Orb of Elemental Water {Wi+10}
[100s]
uncursed ring of ice
[1s]
blessed ring of ice
[1s]
uncursed ring of slaying (+6 melee damage, +6 missile damage)
[1s]
heap of 6 blessed scrolls of chaos resistance
[12s]
uncursed scroll of chaos resistance
[2s]
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Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Unarmed fighting 7 +4 +3 +2 skilled 406
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 11 +10 +7 +4 Mastery 2737
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 10 +10 +6 +12 excellent 1352
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Slings 2 +4 +3 +0 basic 7
Bows 7 +14 +10 +2 skilled 83
Crossbows 5 +10 +7 +1 skilled 46
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 3 +6 +4 +1 basic 27
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required
marks
--------------------- --- --- -------------
--------------
Shields 7 +14 skilled 253
Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+22Æ bonus to hit, Î4d3+13Æ damage
Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î13Æ, base range: Î16Æ, Î+32Æ bonus to hit, Î1d6+22Æ damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Climbing ................. 55 (good) [+1d5]
First aid ................ 32 (fair) [+4d5]
Haggling ................. 26 (mediocre) [+3d4]
Listening ................ 97 (superb) [+3d3]
Alertness ................100 (superb) [+2d4]
Athletics ................ 93 (superb) [+2d4]
Concentration ............ 99 (superb) [+2d4]
Dodge .................... 61 (good) [+2d4]
Find weakness ............100 (superb) [+1d3]
Healing ..................100 (superb) [+2d4]
Literacy ................. 76 (great) [+3d3]
Stealth ..................100 (superb) [+1d5]
Backstabbing .............100 (superb) [+3d4]
Metallurgy ............... 6 (poor) [+4d5]
Mining ................... 13 (mediocre) [+3d4]
Pick pockets ............. 66 (good) [+1d5]
Herbalism ................ 71 (great) [+1d5]
Courage .................. 51 (good) [+1d5]
Swimming ................. 25 (mediocre) [+3d5]
Detect traps ............. 32 (fair) [+3d5]
Tactics .................. 40 (fair) [+2d4]
Two weapon combat ........ 31 (fair) [+4d4]
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
Your close attunement to corrupted astral space allows teleportation.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Oerkki91, the orcish monk, was killed by the unearthly wail of a banshee.
He scored 439404 points and advanced to level 18.
He survived for 0 years, 40 days, 16 hours, 36 minutes and 2 seconds
(79758
turns).
Oerkki91 visited 63 places.
His strength score was modified by +2 during his career.
His learning score was modified by +7 during his career.
His willpower score was modified by +4 during his career.
His dexterity score was modified by +9 during his career.
His toughness score was modified by +7 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +9 during his career.
He was the champion of the arena.
He was a member of the thieves guild.
He saved Khelavaster from certain death.
He ended his adventuring life on level 13 of the caverns of chaos.
3798 monsters perished under his attacks.
The following 12 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ancient mummy wrapping
the ankh
the black torc
the ring of immunity
the iron gauntlets "Ironfist"
He possessed the following intrinsics:
He was poison resistant (enhanced through an item).
He was cold resistant (enhanced through an item).
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was sleep resistant (gained through an item).
He was able to control teleportation (enhanced through an item).
He was stun resistant (gained through items).
He was paralyzation resistant.
He was resistant to death rays (gained through items).
He was able to see invisible things (gained through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks (gained through an item).
He was immune to ice attacks.
He had the following talents: Alert, Far Shot, Good Shot, Healthy, Keen
Shot, Miser, Treasure Hunter.
He had a final speed score of 115 (final base speed: 120).
He was a messiah of The One Who Kills.
He asked for 10 divine interventions.
He was a holy champion of Balance.
He was tainted by Chaos.


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