From item list, potions in appendix E:
CURRENT:
Healing -
Effect when drunk: Restores a few HP, cures sickness
Comment (none):
Extra healing -
Effect when drunk: Restores HP, probably cures sickness
Comment: Permanently increases HP a few points when drunk while
uninjured
Ultra healing -
Effect when drunk: Restores HP, probably cures sickness
Comment: Permanently increases HP a few points when drunk while
uninjured
SHOULD BE:
Healing -
Effect when drunk: Restores a few HP, cures sickness (100% chance only
if blessed)
Comment (none): Blessed potion has a ~35% chance to permanently
increases HP one point when drunk
Extra healing -
Effect when drunk: Restores HP (max 333 hp if blessed), cures sickness
(100% chance only if blessed)
Comment: Blessed potion will permanently increases HP 1-2 points when
drunk
Ultra healing -
Effect when drunk: Restores HP (max 333 hp if blessed), cures sickness
(100% chance only if blessed)
Comment: Blessed potion will permanently increases HP 1-3 points when
drunk
This is well known, but many still do not know that
(a.) blessed "normal" healing potions can increase max hp (and should
be used to do just that once you have found curaria & spense/peppers)
(b.) you do NOT have to be at full health to get the increase to max
HP. That is from nethack, I think.


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