On Mar 12, 2:28 pm, myrddinbach <myrddinb...@[EMAIL PROTECTED]
> wrote:
> One thing that is interesting about ADOM is you can set your terminal
> window to different sizes and your dungeon floors will size themselves
> accordingly - you can end up with some pretty big dungeon floors.
>
> Im just curious if there are any advantages to having the larger
> floors - do you get more of anything by playing this way? I've heard
> some people say dungeon shops are larger - is the dwarftown shop
> larger as well? Are there any other known benefits?
I
don't
think
this
is
really
spoilage,
but,
just
in
case,
I'm
putting
a
minimal
bit
of
spoily
space
here.
I've played a great deal with a larger terminal window -- same width,
more lines -- and found that it didn't change the size of shops, nor
the frequency with which special things like shops and fountains
and such appeared.
I found it advantageous as a beginner because it gave me more
"explore time" on each dungeon floor. This meant that I would have
more combats on each level, and so I would reach higher level
before getting to the really dangerous floors of the CoC -- in fact,
often I'd reach Lvl10 just going through the UD/SMC.
On the other hand, it was much harder to get the blankie and
escape downward to the UD in the first place.
I believe that what Darren says about Dwarftown is slightly wrong:
what I found was that DT would be stretched vertically to fit the
screen, but the buildings remained the same size. Thus, as noted,
the shop remained the same size.
What did change (as Darren notes) was the size of the Casino
shop. It became *huge*, and, while there was a bit more good
stuff, there was also a lot more crap. If you have the time and
patience to sort through it (and a blessed ?oI to blow off), it's
great.
D:50 became really interesting. The basic core of it was
unchanged, but there was a lot of random stuff wrapped
around it. Sometimes it became possible to get above and
below the "handle rooms" and tunnel in without ever disturbing
the shooting-gallery of Chaos Mutants and WMoPCs you
have to go through in the standard layout. THis was great
if going for the "wand of destruction" ending -- you could
flip the handle, back away from it a bit, and blow the handle
up without opening a passage to the big room. Combined
with magic mapping and controlled tele****tation, this once
or twice allowed me to close the gate with minimum
fighting on Lvl50, facing only the two balors that guard the
handles.
It's a bit different -- but it's still ADOM.
Where it might be very helpful is someone trying to do the
Iron Man -- it would cause a longer time spent on each
level before finding the stairs down, and so better chance
of getting to a decent level before things get totally hairy.
--Dan'l


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