"myrddinbach" <myrddinbach@[EMAIL PROTECTED]
> wrote in message
news:0361b004-a1af-4709-b60d-aec771af1682@[EMAIL PROTECTED]
>
>> single weapon and ****eld. A well-trained ****eld can give you an extra
>> 30-40
>> DV, which obviously makes a huge difference. You get a small amount of
>> extra DV from your second weapon, but it really doesn't compare.
>
> From the Manual:
> The ****eld skill yields a +2 bonus to DV per level in that skill. The
> trick is that you can't get a higher bonus to your DV than twice your
> ****eld DV bonus.
>
> The best ****eld in the game has 20 DV and you aren't likely to find it
> early in the game. The next one down is 13. So max bonus on #2 would
> be only 26 and they drop from there. Not likely you are going to have
> 30-40 DV from ****eld unless you find that one special one. You are way
> overstating the DV benefits most players will see when using a ****eld.
I have to disagree.
As deep as danger level 6, you can find adamantium ****elds (a medium one
is
[+9, +3]).
With ****elds at level 9, you're getting 27 DV in your normal stance.
Thus, even an unsmithed ****eld that's found early can give nearly 30 DV
bonus.
Do compare that with the highest-DV weapon class: polearms, which will
provide +22 DV at *level 15* (Grand Mastery).
When combined the tactics skill, which many PCs will have, losing 27 DV of
normal stance means a loss *much* bigger than that in defensive stances.
Some of this amplification occurs even without Tactics for characters born
in Sword/Dragon.


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