On 22 fev, 15:34, excali...@[EMAIL PROTECTED]
wrote:
> > You comsume around
> > double the energy points when dual-wielding. Technically this is the
same
> > as 2 attacks in a row, except it doesn't give you the option to do
anything
> > inbetween, such as heal or run away.
>
> So there's no actual ability to do more attacks in a given period of
> time - it uses just as much energy as two normal attacks? If that's
> how it works, then it's pretty obvious why it's not of any benefit
> (your examples are a nice illustration.) If you have the Two-Weapon
> Combat skill trained highly enough, does it allay the energy issues?
> It was fun during that game I dual-wielded swords to see things like
> "You hit the (whatever) and seriously injure it. You hit the
> (whatever) and kill it" but if it doesn't actually let you get more
> hits in for each turn the monster gets then it's obviously not worth
> it.
>
> Excalibre
A high-level assassin dual-wielding phase daggers will slice through
anything which doesn't notice him first in one turn, even the nastiest
endgame stuff the game can throw at you. Backstabbing bonuses +
ignoring PV, twice in a single action? There's not much that can
survive that, and the few things that can will most likely be stunned
anyway, allowing for another double-backstab which will - and this
I say from experience - which will dispose of even the mightiest
foe in the game, apart from *the* EnDgAmEbOsS himself, which, I
believe, can't be (and shouldn't be) backstabbed anyway.


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