On Feb 22, 9:38 am, sturgeonslawyer <dan...@[EMAIL PROTECTED]
> wrote:
> > > ADOM is not deterministic. So when you happen to be in a certain
> > > situation( like your characters are in your old games), there might
be no
> > > way out. The only solution, no matter how unpopular, might be to
start a new
> > > game.
>
> > So there absolutely is no way to win those games then, right?
>
> ADOM is not deterministic. Therefore I would never say there is
> "absolutely"
> no way. Any given battle can be won with enough luck, though the
> probability
> gets *mighty* low when a first-level hurthling farmer meets a balor.
>
But what about those games, where the gap is not so extremely
small (and how would you even manage such an encounter in the
first place? You'd be dead or beyond level 1 well before you even
got near the places where those are encountered.)? Some of those
games got to around level 20 or so, so how's that fair against a
bunch of uberjackals?
> > Also, doesn't this impose a time limit of some sort into the game,
> > then, because if you dally too much eventually you will end up killing
> > a lot of jackals (although you'd have to dally a LOT if you're being
> > real careful -- certainly long enough that the pressure created is not
> > much so it's probably not a big deal anyway.)?
>
> There's a couple of time limits built into the game, and this is one.
> None of them is really a time "limit," though: more along the lines
> of "things to hurry you along because the longer you take the worse
> it gets."
>
And the other is, well, you know. :) But like I said, if you're
careful, you
don't have to hurry anywhere near as much.
> > But sometimes one does not encounter the summoner itself first, but
> > the summoned jackals, and if one does not have magic spells at this
> > point, one cannot often attack the summoner directly.
>
> True. This presents something of a challenge. There are ways to deal
> with it, at least partially (like being selective about what direction
> you
> attack in, to encourage the summoner to come in closer), but it is
> and will always be a challenge.
>


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