> > ADOM is not deterministic. So when you happen to be in a certain
> > situation( like your characters are in your old games), there might be
no
> > way out. The only solution, no matter how unpopular, might be to start
a new
> > game.
>
> So there absolutely is no way to win those games then, right?
ADOM is not deterministic. Therefore I would never say there is
"absolutely"
no way. Any given battle can be won with enough luck, though the
probability
gets *mighty* low when a first-level hurthling farmer meets a balor.
> Also, doesn't this impose a time limit of some sort into the game,
> then, because if you dally too much eventually you will end up killing
> a lot of jackals (although you'd have to dally a LOT if you're being
> real careful -- certainly long enough that the pressure created is not
> much so it's probably not a big deal anyway.)?
There's a couple of time limits built into the game, and this is one.
None of them is really a time "limit," though: more along the lines
of "things to hurry you along because the longer you take the worse
it gets."
> But sometimes one does not encounter the summoner itself first, but
> the summoned jackals, and if one does not have magic spells at this
> point, one cannot often attack the summoner directly.
True. This presents something of a challenge. There are ways to deal
with it, at least partially (like being selective about what direction
you
attack in, to encourage the summoner to come in closer), but it is
and will always be a challenge.
--Dan'l


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