On Feb 21, 7:45 am, "TragicTheGarnerer"
<tragicthegarnererMA...@[EMAIL PROTECTED]
> wrote:
> "mike3" wrote:
<snip>
> > But what happens once it's too late for that? I've got a couple old
> > games
> > I haven't gone back to because this has already happened.
>
> ADOM is not deterministic. So when you happen to be in a certain
> situation( like your characters are in your old games), there might be
no
> way out. The only solution, no matter how unpopular, might be to start a
new
> game.
>
So there absolutely is no way to win those games then, right?
Also, doesn't this impose a time limit of some sort into the game,
then,
because if you dally too much eventually you will end up killing a lot
of
jackals (although you'd have to dally a LOT if you're being real
careful --
certainly long enough that the pressure created is not much so it's
probably
not a big deal anyway.)?
> >> How?
> >> Sneak up or tele****t to jackalwere and kill him right away or
transform
> >> him
> >> or just lock him in the room or ... Think.
>
> > But what about in the early part of the game, where one often does not
> > have at hand a tele****ter or high-instakill weapon or keys or
> > something?
>
> Then just kill the smegger ASAP. If you have the chance, you can use
> missiles or spells to kill him before he sees you and thus preventing
him in
> summoning.
>
But sometimes one does not encounter the summoner itself first, but
the
summoned jackals, and if one does not have magic spells at this point,
one cannot often attack the summoner directly.
> > Obviously you have to kill some jackals but how many is it before you
> > have
> > to start worrying about it?
>
> I think I said it before that I don't have a problem with jackals so I
don't
> know exactly when you should start to worry about them. I probably kill
> somewhere around 100 or 150. So when you reach 200, you can start to
worry
> :).


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