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A character for the 'fling the bling' challenge. The goal is to complete
the
game, with a merchant using no attack, except for coin throwing. I used a
merchant that started with the 'potions' specialty, and was born in the
month of the raven.
There were the following restrictions. No ID visits (except to get the
first
4 exp. levels), no smithing, no pickpocketing, no precrowning, no casino
gold,
no praying, no saving, no piety abuse, and no intentional dragon gold
doubling
(some did occur, but not drastic). I also used no potions or wands to help
kill any enemies, bosses, or finish D:50.
I did however, use sickness and starvation scumming, to achieve relatively
high
willpower, toughness, and dexterity stats.
Full details about this adventure, can be read on the 'fling the bling'
thread,
on the HoF forum. This was not a perfect victory, I made a few mistakes
with
melee weapons. I also made a mistake by saccing the dwarftown deamon. Just
wasn't thinking.
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Screenshot
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^^^^^^ ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^
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^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^
Berchant St:31 Le:33 Wi:43 Dx:66 To:40 Ch:25 Ap:24 Ma:27
Pe:30
L+
DV/PV:110/56 H:745(745) P:385(385) Exp: 50/17778102 DrCh Sp:
141
Blessed Bloated
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// That is the highest my dexterity has been in a looooong time!
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Background Information
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Name: Berchant Race: male Gray Elf Class: Merchant
Eye color: amber Hair color: silver Complexion: pale
Height: 6'10" Weight: 149 pounds
Age: 362 (grown-up, 49 years of unnatural aging added in)
Star sign: Raven Birthday: 23/Raven (day 23 of the year)
YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you lived through happy days. Your parents tried to
ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
As a young adult you tried many occupations before finally
deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Merchant. During your apprenticeship you
specialized on magical potions.
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Inventory
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Total weight: 4394 stones Carrying capacity: 15525 stones
Head : blessed Iron Crown of Havlor (-6, -6) [+12, +12]
{Le+4}[65s]
// This actually hindered my coin throwing 'to hit' modifier, so I
// didn't use it for fighting the bosses.
Neck : blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}
[3s]
// Got this early, from a 'surge of power room, on D:13. I don't know
// if I could have won without it.
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8}
[60s]
Girdle : uncursed adamantium girdle [+6, +5]
[18s]
// No smithing here, just found two scroll shops, and sunk most of my
// scrolls of defense/protection into this.
Cloak : blessed cloak of defense [+3, +0]
[20s]
Right Hand : uncursed tower eternium shield (+1) [+13, +4]
[70s]
Left Hand : blessed medium obsidian shield "Protector" [+20, +4]
{To+2}
// Found this in the casino, but casino gold was off limits to me because
// of the restriction. I had to get the gold by fighting and selling.
Right Ring : uncursed ring of slaying (+8 melee damage, +6 missile
damage)
Left Ring : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers : blessed bracers of regeneration [+0, +0]
[18s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3]
[10s]
Boots : blessed seven league boots [+3, +2]
[30s]
// Had to wish for these, but they were well worth it.
Missile weapon: -
Missiles : 121945 gold pieces
[1219s]
Tool : heap of 53 blessed spenseweeds
[106s]
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Stuff
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Total weight: 2727 stones Carrying capacity: 15525 stones
uncursed red dragon scale mail (-1, -4) [-1, +13]
[220s]
// Darkforge find. Helped tremendously for the tower.
uncursed amulet of life saving
[3s]
// Found this on D:40. Didn't do me much good there.
blessed whip of the snake (-2, 5d2+7) {Dx+10} (+10 spd)
[15s]
uncursed whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd)
[15s]
// These were in the casino too. They helped a lot with boosting
// my dexterity, for coin throwing.
uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
// Potion of uselessness gift. It was not usefull for a blinger.
Two-handed weapons ('(')
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}
[80s]
// Got this at exp. level 16, because of raven birthmonth.
// It really helped the coin throw damage for the early mid-game.
blessed ring of slaying (+6 melee damage, +6 missile damage)
[1s]
blessed ring of slaying (+7 melee damage, +6 missile damage)
[1s]
// Wished for, and very much worth it.
Wands ('\')
uncursed wand of teleportation (3 charges)
[4s]
// Saved my life more than once.
uncursed wand of wishing (0 charges)
[3s]
// This originally had 5 charges. It yeilded 'find weakness', 7LB's,
// rings of slaying, and MANY SoCR.
<snip rest of inventory>
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Unarmed fighting 1 +1 +0 +0 basic 19
// Accidentally whacked into a monster while unarmed. Yeilded 6 marks.
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 3 +2 +1 +0 basic 65
// Started with this at level 2, and training with Bart got it to 3.
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 11
// I plead not-guilty to this one. There were ghost kings, and they
// blended in perfectly with the gold, that was all over the place
// from heavy fighting. I had hit 3 times before I knew what happened.
Pole arms 1 +1 +0 +0 basic 10
// An early mistake. It came from using the RCT for the DEX boost.
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required
marks
--------------------- --- --- --- -- -------------
--------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required
marks
--------------------- --- --- -------------
--------------
Shields 13 +26 Mastery 4420
// I think this is the highest I have ever gotten this.
Damage caused with your melee weapons:
--------------------------------------
No melee weapons available.
Damage caused with your missile weapons:
----------------------------------------
ÆAmmunition: Î121945Æ, base range: Î14Æ, Î+115Æ bonus to hit, Î1d2+62Æ
damage
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Skills
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Alchemy ...................100 (superb) [+1d5]
// Got this at 100 in D:50. Recipe for PoGA was 'boost speed' plus
// 'cure corruption', I mixed up one.
Appraising ................100 (superb) [+2d4]
Archery ................... 60 (good) [+1]
// Couldn't train this no matter how many coins I threw.
Backstabbing .............. 59 (good) [+1d3]
Bridge building ........... 29 (mediocre) [+3d4] (mr)
Climbing ..................100 (superb) [+1d5]
Cooking ................... 8 (poor) [+4d5] (mr)
Detect item status ........100 (superb) [+4d4]
Dodge ..................... 62 (good) [+1]
Find weakness .............100 (superb) [+1]
// I think this challenge might be impossible without this skill.
First aid ................. 72 (great) [+1d3]
Gemology ..................100 (superb) [+2d4]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+1d5]
Listening .................100 (superb) [+1d5]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Pick pockets ..............100 (superb) [+2d4]
Stealth ...................100 (superb) [+1d5]
Survival ..................100 (superb) [+1d5]
Tactics ................... 52 (good) [+1]
// Couldn't train this with coin throwing either.
Two weapon combat ......... 51 (good) [+1]
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Spells
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Bless : 87, 9pp (Effectivity: +0)
Burning Hands : 9, 15pp (Effectivity: +0)
Create Item : 500, 250pp (Effectivity: +0)
Cure Disease : 5, 15pp (Effectivity: +0)
Darkness : 5, 7pp (Effectivity: +0)
Fire Bolt : 13, 18pp (Effectivity: +0)
Knock : 152, 12pp (Effectivity: +0)
Light : 235, 3pp (Effectivity: +0)
Lightning Ball : 8, 57pp (Effectivity: +0)
Magic Lock : 7, 15pp (Effectivity: +0)
Magic Missile : 8, 15pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 8, 13pp (Effectivity: +0)
Strength of Atlas: 472, 10pp (Effectivity: +0)
Stun Ray : 355, 8pp (Effectivity: +0)
Summon Monsters : 3, 59pp (Effectivity: +0)
Teleportation : 185, 22pp (Effectivity: +0)
// When I got my learning stat to ~30. I drank my 'boost learning'
// potions and read teleport first, and so on. Never made use
// of any of these spells though. I even used a wand for TP.
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His further life:
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After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world
he
knows. He is crowned to be the king of all gray elves and lives a long and
prosperous life full of love, happiness and pleasure.
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His achievements during his adventures:
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Berchant, the gray elven merchant, saved the world with his brave efforts
and became a great ruler without even stopping to save himself.
He scored 19827996 points and advanced to level 50.
He survived for 0 years, 88 days, 9 hours, 0 minutes and 24 seconds
(106728
turns).
Berchant visited 109 places.
His strength score was modified by +18 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +23 during his career.
His dexterity score was modified by +31 during his career.
His toughness score was modified by +28 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 49 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5148 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Iron Crown of Havlor
// Crowning gift. Along with lightening immunity.
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the glaive "Long Sting"
// Never found this.
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the rune-covered heavy mace "Purifier"
the medium obsidian shield "Protector"
the sapphire amulet "Preserver"
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (enhanced through items).
He was cold resistant (enhanced through an item).
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through items).
He was able to control teleportation.
He was stun resistant (gained through items).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through items).
He was immune to shock attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Bows, Affinity with Crossbows,
Affinity with Slings, Alert, Careful, Far Shot, Good Shot, Greased
Lightning, Keen Shot, Lightning Shot, Miser, Missile Weapon Master, Quick,
Quick Shot, Shield Expert, Shield Master, Shield Specialist, Treasure
Hunter, Very Quick.
He had a final speed score of 141 (final base speed: 135).
He was a paragon of his religion.
He did not ask for divine help.
He was a holy champion of Order.
The following monsters were vanquished:
366 chaos servants
// I couldn't kill the chaos wizards quickly. So I had to kill so
// many of these, they eventually were taking ~100 HP's per hit.
311 dire wolves
// Blame werewolf kings for this.
289 greater chaos servants
// These were horrible too, toward the end.
1 greater daemon
// I sacced the dwarftown deamon, before I even thought. I didn't
// get a great benefit from it though.
1 master necromancer
// This guy nearly killed me.
333 red worms
// The ACW was not as dangerous as these. I almost got trapped in a
// dark room full of them. I had no source of light and couldn't attack
// with coins in the dark. I couldn't pray for light, because of the
// no praying restriction I decided to play with.
3 werewolf kings
// Very annoying.
66 werewolf lords
239 wolves
33 wraiths
151 writhing masses of primal chaos
This challenge was very fun, and I will do it again sometime.


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