mike3 wrote:
> On Feb 5, 12:35 pm, xhoch3 <xho...@[EMAIL PROTECTED]
> wrote:
>> TragicTheGarnerer wrote:
>> > S
>> > P
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>> > R
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>> > S
>> > P
>> > A
>> > C
>> > E
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>> > S
>> > P
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>> > "mike3" <mike4...@[EMAIL PROTECTED]
> wrote in message
>>
>news:df17b9dd-d186-4541-aa24-ed118fcc468d@[EMAIL PROTECTED]
>> >> Hmm. So what do you do once the jackals have gotten uber, anyway?
>>
>> > That's the whole point when I say it makes you think. The point is
that
>> > you prevent them ever becoming uber.
>>
>> > How?
>> > Sneak up or tele****t to jackalwere and kill him right away or
transform
>> > him or just lock him in the room or ... Think.
>>
>> >> And furthermore, why just jackals, why not every type of monster? Or
>> >> is it just because jackals are so common?
>>
>> > Yes, because they are so common. Theoretically, uber effect can be
>> > produced by any monster type that can be randomly generated in the
>> > dungeon. But rarely will you in a single game kill more than a
hundred
>> > or so monsters of the same type( even orcs or goblins or kobolds)
>> > unless there are some summoner that summons them or they are
breeders(
>> > the only exception would be blue dragons that I can think of right
>> > now). But like coppro said before, in a single random wilderness
>> > encounter, you could be surrounded by dozens or even a hundred of
>> > jackals. Jackalwares are the most common but you have to look out for
>> > all kinds of summoners and breeders.
>>
>> IIRC it is so bad with jackals because Adom calculates the uber-effect
>> based on the creation propability of a monster. However this means just
>> the propability of a monster being created on a certain level - no
>> wilderness encounters and summoners are taken into account. Thus this
>> game feature is far more often perceived with summoned monsters that
>> normally appear quite rare in dungeons just like jackals.
>
> Huh?! I thought it was the other way around -- it's more percieved
> with jackals,
> at least that's how it's been in my experience with the game, maybe
> because
> I adopt "hack-n-slash" gameplay methods.
That's what I actually wanted to say. It's most often perceived with
jackals
because they appear quite often (being summoned, in a wilderness
encounter, ...). But they have a low creation propability on a dungeon
level.
So when you kill a monster adom makes this type of monster harder to kill.
Yet this increase is solely based on the creation propability. Hence the
problem when killing lot's of summoned jackals.
--
rgra bug list: http://www.geocities.com/adombugs


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