On Feb 5, 12:35 pm, xhoch3 <xho...@[EMAIL PROTECTED]
> wrote:
> TragicTheGarnerer wrote:
> > S
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> > R
>
> > S
> > P
> > A
> > C
> > E
>
> > S
> > P
> > O
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> > "mike3" <mike4...@[EMAIL PROTECTED]
> wrote in message
>
>news:df17b9dd-d186-4541-aa24-ed118fcc468d@[EMAIL PROTECTED]
> >> Hmm. So what do you do once the jackals have gotten uber, anyway?
>
> > That's the whole point when I say it makes you think. The point is
that
> > you prevent them ever becoming uber.
>
> > How?
> > Sneak up or tele****t to jackalwere and kill him right away or
transform
> > him or just lock him in the room or ... Think.
>
> >> And furthermore, why just jackals, why not every type of monster? Or
> >> is it just because jackals are so common?
>
> > Yes, because they are so common. Theoretically, uber effect can be
> > produced by any monster type that can be randomly generated in the
> > dungeon. But rarely will you in a single game kill more than a hundred
or
> > so monsters of the same type( even orcs or goblins or kobolds) unless
> > there are some summoner that summons them or they are breeders( the
only
> > exception would be blue dragons that I can think of right now). But
like
> > coppro said before, in a single random wilderness encounter, you could
be
> > surrounded by dozens or even a hundred of jackals. Jackalwares are the
> > most common but you have to look out for all kinds of summoners and
> > breeders.
>
> IIRC it is so bad with jackals because Adom calculates the uber-effect
based
> on the creation propability of a monster. However this means just the
> propability of a monster being created on a certain level - no
wilderness
> encounters and summoners are taken into account. Thus this game feature
is
> far more often perceived with summoned monsters that normally appear
quite
> rare in dungeons just like jackals.
Huh?! I thought it was the other way around -- it's more percieved
with jackals,
at least that's how it's been in my experience with the game, maybe
because
I adopt "hack-n-slash" gameplay methods.


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