<kelpmaster2@[EMAIL PROTECTED]
> wrote...
> However, if you try to fire your missile a space(s) past your target,
> it will be considered accidental and therefore not a chaotic act, and
> you're now free to kill this hostile monster.
> Enjoy your platinum girdle, you rampaging sociopath!
I've heard of this before, but usually avoided it. Did some testing (with
a
crowned neutral character) and, well, it's not strictly true...
Attacking anyone in Terinyo like this will raise the alarms and make
everyone hostile, and will be considered an extremely chaotic act (enough
to
make my test char a fallen champion). Attacking the shopkeeper will not
make the town hostile, but it will be a chaotic act (and he'll summon
thugs
and make you doomed even if you manage to kill him in one hit).
Attacking and killing neutrals in bandit town with the arrow method is
okay,
even the shopkeeper. No change in alignment according to scroll of
balance
or Law skill. Killing beggars is extremely chaotic though, even if
they're
hostile.
Attacking Hawkslayer is okay, but actually killing him is a minor chaotic
act (11 stones). Hawkslayer is notably a lawful NPC.
Attacking the greater white unicorn is okay, but killing her is an
extremely
chaotic act (1000 stones).
Luring a child out of the dwarven village and slaying it in this way is
very
chaotic (300 stones).
Attacking the priest in dwarftown like this is mildy chaotic and makes the
whole town hostile. Killing any of the hostile dwarves is then a chaotic
act too.
Attacking the casino shopkeeper with this method is chaotic, though
killing
him whilst he's hostile is not.
I know from experience that it's a chaotic act to kill lawfuls that are
originally hostile to you (eg dwarves in the arena, threat rooms of
greater
white unicorns in ID).
Other ways of making creatures hostile without being chaotic:
-wands and bolt spells
-ventriloquism (I'd say the preferred method, if available)
Ball spells and burning hands are chaotic to use against non-hostiles.
Even
improved fireball when aimed to the side of the target is chaotic.
Using Ventriloquism on most NPCs in Terinyo makes them hostile without any
transgression, but killing them is then a chaotic act (circa 300 stones).
Doesn't make the town hostile though. Killing the shopkeeper in this way
is
actually not a chaotic act, and he doesn't get to summon thugs or
anything.
I think this is because he doesn't get to shout out "Stop, Thief!" when
confused.
Using Ventriloquism on the casino shopkeeper is usually ineffective, but
eventually I managed to get it to work. Killing him whilst he was
confused
was *not* chaotic, didn't make anyone hostile, and didn't make me cursed
or
doomed either! This is definitely something worth remembering...
My theory would be that Terinyo and the dwarftown are protected areas -
hitting someone with arrows there is a chaotic act, causing the alarm to
be
rung and making everyone hostile (though ventriloquism is safe).
Lawenthilothel and HMV and any other areas are not protected like this, so
making people hostile with these methods is non-chaotic. Actually killing
neutral or chaotic creatures after making them hostile is fine too.
Killing
lawfuls under any cir***stance though is a chaotic act to varying degrees.
Thus if you want to kill lawfuls (eg to get farmer corpse) without
staining
your reputation the best method is with a pet.
Applications of making people hostile like this:
-moving lawful creatures without killing them, or getting them to follow
you
over pre-existing traps to kill them (if you make the trap yourself it's a
chaotic act)
-become head of the thieves guild
-killing Hotzy and his goons (I always use bolt spells/wands to make them
hostile for this reason)
-robbing shops legally (though it doesn't work in casino, dwartown and
Terinyo unless you use Ventriloquism)
-harvesting corpses in bandit town for gold from the sheriff
--
Darren Grey


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