TragicTheGarnerer wrote:
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> "mike3" <mike4ty4@[EMAIL PROTECTED]
> wrote in message
>
news:df17b9dd-d186-4541-aa24-ed118fcc468d@[EMAIL PROTECTED]
>> Hmm. So what do you do once the jackals have gotten uber, anyway?
>
> That's the whole point when I say it makes you think. The point is that
> you prevent them ever becoming uber.
>
> How?
> Sneak up or tele****t to jackalwere and kill him right away or transform
> him or just lock him in the room or ... Think.
>
>> And furthermore, why just jackals, why not every type of monster? Or
>> is it just because jackals are so common?
>
> Yes, because they are so common. Theoretically, uber effect can be
> produced by any monster type that can be randomly generated in the
> dungeon. But rarely will you in a single game kill more than a hundred
or
> so monsters of the same type( even orcs or goblins or kobolds) unless
> there are some summoner that summons them or they are breeders( the only
> exception would be blue dragons that I can think of right now). But like
> coppro said before, in a single random wilderness encounter, you could
be
> surrounded by dozens or even a hundred of jackals. Jackalwares are the
> most common but you have to look out for all kinds of summoners and
> breeders.
IIRC it is so bad with jackals because Adom calculates the uber-effect
based
on the creation propability of a monster. However this means just the
propability of a monster being created on a certain level - no wilderness
encounters and summoners are taken into account. Thus this game feature is
far more often perceived with summoned monsters that normally appear quite
rare in dungeons just like jackals.
--
rgra bug list: http://www.geocities.com/adombugs


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