Hi all,
SR3 rules, page 183 discusses Spell Defense. It indicates that the
total number of Spell Defense dice is composed by zero or more
Sorcery dice and zero or more Spell Pool dice. It indicates the
magician can choose how many of the allocated Spell Defense dice are
to be used in any specific spell defense action. When used the dice
are not usable until the pools refresh. I understand how this would
work for Spell Pool dice that were allocated to Spell Defense and
used. However, what happens with Sorcery dice that were allocated to
Spell Defense and used? Would they be considered used until the
Sorcery "skill dice" automatically refresh for the next action that
the mage can take this turn? I am trying to look at how a skill like
Pistols is used and how the one using Pistols does not lose dice
using the skill.
I assume once I figure out how Spell Defense works, both Shielding
and Reflecting will be easy. One assumes that if an initiate were to
choose to have a team protected both by Shielding and Reflecting a
total number of dice would be allocated to Shielding and another
total to Reflecting, thereby greatly reducing the number of dice in
the Sorcery skill and Spell Pool. I would assume that once an
initiate chooses to allocate dice towards Shielding, and uses them
all up, that initiate would not be able to reallocate dice from
Reflecting back to Shielding until an action allows this. I assume
that one must specifically state that X number of dice from here is
for Shielding and Y for Reflecting.
Comments?
--
Β·πππͺπ Β·π£πΊπ¦ππ©π― Scott Harrison


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