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Gaming > Cyberpunk > [SR] Wards
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[SR] Wards

by Craig West <westiex@[EMAIL PROTECTED] > Apr 13, 2007 at 11:43 PM

I've a question for all of those who know a bit about one of a mage's 
banes - wards. 

During discussion, a couple of questions have come up in regards to 
mages entering wards. There's no exact canon ruling that we've been able 
to settle on, so I thought I'd put the question to more knowledgable 
then I. 

A couple of things that we've established - 
A) Mundanes have no problems with wards. 
B) A mage with no spells or foci active and isn't astrally percieving 
doesn't have problems with wards. 
C) Similar for adepts - as long as they have no spells going, a ward 
doesn't inconvience them much. 

A few questions have come up though - 
D) What happens if a mage has a spell active on himself or another party 
member at the time they through a ward? 
E) A mage with a active foci cannot pass through a ward. What constitues 
an active focus? (We've agreed that a sustaining spell focus is active 
when its holding a spell, what about when its not?) 

Craig.




 4 Posts in Topic:
[SR] Wards
Craig West <westiex@[E  2007-04-13 23:43:09 
Re: [SR] Wards
Gurth <gurth@[EMAIL PR  2007-04-13 15:56:12 
Re: [SR] Wards
"Michael Weber"  2007-04-13 09:59:19 
Re: Wards
"NightRain" <  2007-04-13 18:38:23 

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tan12V112 Thu May 15 9:04:27 CDT 2008.