> Show them any/all of the following and point out the Shadowrun
> elements:
>
> Movies:
> Ronin, Heat, Minority Re****t, Blade Runner, Johnny Mnemonic,
> Freejack, I Robot
Equilibrium (dystopian)
Italian Job (for the planning/adapting as a group)
Cyberwars (aka Avatar)
Robocop (excellent examples of cyberlimbs, security armor, Ruger
Thunderbolt, privatized police, and so on)
Matrix... sort of (vehicle jacks, decker's on overwatch, matrix
iconography/metaphors)
> Animes:
> Battle Angel, Akira, Ghost in the Shell (Movie and TV), Appleseed
Noir
Lain (matrix stuff)
Aeon Flux (movie... not so much... anime yes)
Cowboy Bebop (some episodes)
Novels can be helpful as well.
Snowcrash (Stephenson)
Neuromancer (Gibson)
These are two of the books I point new SR players towards ASAP.
I own all of the SR novels released before SR4, but many of them
create more confusion than clarity. All too often, the author's
vision and direction don't match the Shadowrun game rules. I do
encourage new players to read some SR novels:
2XS (one of the best)
Night's pawn
Lone Wolf (also really good)
Shadowplay
Just Compensation
Dead Air
Steel Rain
These are selected for showing some aspect of SR pretty well, without
getting too far from what the players should expect their characters
to accomplish. They show a good mix of success, failure, and the
most common, partial success, for the protagonists. They stay far
away from world-shattering magic, hybrid-form lycanthropes, vampires,
immortal elves, god-like characters, and completely inaccurate
descriptions of SR technology. They keep the computer stuff and the
magical stuff to (mostly) sane levels, and don't make the whole plot
hinge on them.
=======
Kori****nzo
--Reactivating lurkware


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