Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Gaming > Cyberpunk > Re: SR introduc...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 5 of 5 Topic 244 of 297
Post > Topic >>

Re: SR introduction

by Ice Heart <korishinzo@[EMAIL PROTECTED] > Apr 12, 2007 at 09:18 PM

> Show them any/all of the following and point out the Shadowrun 
> elements: 
> 
> Movies: 
> Ronin, Heat, Minority Re****t, Blade Runner, Johnny Mnemonic,        
> Freejack, I Robot 

Equilibrium (dystopian) 
Italian Job (for the planning/adapting as a group) 
Cyberwars (aka Avatar) 
Robocop (excellent examples of cyberlimbs, security armor, Ruger 
Thunderbolt, privatized police, and so on) 

Matrix... sort of (vehicle jacks, decker's on overwatch, matrix 
iconography/metaphors) 

> Animes: 
> Battle Angel, Akira, Ghost in the Shell (Movie and TV), Appleseed 

Noir 
Lain (matrix stuff) 
Aeon Flux (movie... not so much... anime yes) 
Cowboy Bebop (some episodes) 

Novels can be helpful as well. 

Snowcrash (Stephenson) 
Neuromancer (Gibson) 

These are two of the books I point new SR players towards ASAP. 

I own all of the SR novels released before SR4, but many of them 
create more confusion than clarity.  All too often, the author's 
vision and direction don't match the Shadowrun game rules.  I do 
encourage new players to read some SR novels: 

2XS   (one of the best) 
Night's pawn 
Lone Wolf   (also really good) 
Shadowplay 
Just Compensation 
Dead Air 
Steel Rain 

These are selected for showing some aspect of SR pretty well, without 
getting too far from what the players should expect their characters 
to accomplish.  They show a good mix of success, failure, and the 
most common, partial success, for the protagonists.  They stay far 
away from world-shattering magic, hybrid-form lycanthropes, vampires, 
immortal elves, god-like characters, and completely inaccurate 
descriptions of SR technology.  They keep the computer stuff and the 
magical stuff to (mostly) sane levels, and don't make the whole plot 
hinge on them. 

======= 
Kori****nzo 
--Reactivating lurkware
 




 5 Posts in Topic:
SR introduction
Jan Jaap van Poelgeest &l  2007-04-10 09:24:28 
Re: SR introduction
"Grant Woodward"  2007-04-10 12:07:02 
RE: SR introduction
"Gaiamancer" &l  2007-04-10 16:44:35 
Re: SR introduction
Mightyflapjack <mighty  2007-04-11 18:47:10 
Re: SR introduction
Ice Heart <korishinzo@  2007-04-12 21:18:05 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri Jul 25 21:47:18 CDT 2008.