Well it all depends on your GM really...
I agree with Ice Heart who says that you should talk to the GM before you
create the character to get a good idea of the type of game you are going
to
play. Is it heavy combat, High intrigue, Political manipulations, Magical
Weirdness, etc.? Once you understand the game you are going to play then
your second stop should be... the other players. Find out what they are
playing and what skills do they bring to the table. If you see a
character
that is going to have issues with the GM's game then call the GM's
attention
to it. Then try and fill a roll that the party needs.
I agree that it can be annoying that once again you are stuck as the
"Decker" because everyone else is a Samurai or Physical Adept. This is
where having a steady group can be beneficial and people can alternate who
is the "filler" person for that game. A good GM should manage this by
alternating the order when people create characters, but there are always
ways to balance your preferences with a group's needs (Maybe a light
samurai
with skillwires to do the decking stuff, etc.)
In the end, a gaming session is all about people bringing together a
balanced group of characters that fit the type of game the GM wants to
run.
Anything less then that can be entertaining in the short term, but will
quickly self destruct (and in most cases will cause hurt feelings and
headaches before it dies).
-MF


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